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Tuesday 18 September 2018   photo 7/7

Halo 2 720p
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DOWNLOAD: http://urllio.com/r2uz8
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After the events on the Forerunner ringworld Halo, Master Chief SPARTAN-117 returns home to Earth with the AI construct Cortana. The war with the Covenant forces is still not going well, despite the destruction of an entire fleet at Halo, but the Master Chief needs a refit. Armed with the Mjolnir Armor Mark VI, he is on his way to a decorations ceremony with the thought-to-be-dead Sergeant Johnson, when Covenant forces emerge from the Slipstream into Earth space. But something is wrong: the fleet is much smaller than the one used to destroy Reach, humanity's former frontline stronghold. The Master Chief and Cortana, along with Commander Miranda Keyes and the crew of In Amber Clad, must fight off the Covenant and protect Earth, a battle that will take them across the galaxy to a new planet, which is disturbingly familiar...Meanwhile, the Prophets, leaders of the Covenant, are not pleased with the Elite Commander that allowed the Master Chief to destroy Halo, and he is branded a heretic. But even Heretics have their uses. He is to become the new Arbiter, a warrior for the Prophets' will, destined to die in glorious battle like all the other Arbiters before him. But deep in the Covenant, rumors are spreading about a Jiralhanae take-over. Can the Arbiter uncover this treachery in time to save the Elites?
Master Chief must defend Earth from invading Covenant forces.
Halo 2, by all means is an excellent game. The game runs smoothly, the shading techniques (especially in outer space) are beautiful.
I am a Halo fan. I dislike Doom 3. Halo is one of the best shooters made in the past decade. Nonetheless, that does not mean that people should go out of the way to say it has no faults. It does.
First and foremost is the story. It sucks (in comparison to the first game). With the exception of the obvious, major (and debated) flaw (Halo fans, you know what I speak of), the thing that bugged me was clarity. The story contains so many plot points (more so than the original) that it is very confusing the first time you play through. This could all have been fixed easily, had the game mimicked the original. It doesn't. Cortana is very pedestrian speech wise, bringing up lame jokes and her whole air of superiority and respect from the first game is nearly gone. The radio chatter is even worse, using a proximity thing that changes between two settings depending on your situation to your marines, up close and personal or the slightest bit away. Unlike the first game which had a realistic 'pfft' noise when someone stopped talking on the radio, the voices over the radio now are way overblown and obviously, the quality has been turned down in various ways in a sound editor. The result was my brother and I cringing in our seats as we played through co-op. It was awful. This is partially the reason why Cortana was so hard to understand. The next reason is that sound as a whole in Halo 2, unless you have wonderful speakers, is muted and no where near that of the originals clarity and grace. When I first played Halo (as I played Halo 2) I was always rushing through the game, eager to see what happened next. Halo fixed this problem by providing clear voiceovers. Halo 2, apart from having some very wooden and stiff acting coming from Cortana and the marines, provides subtitles in the lengthy cut scenes, but not during gameplay. Because much of the story unfolds during the heat of the action, my battle rifle out did Cortana's meager attempt to tell me


Halo 2 720p

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DOWNLOAD: http://urllio.com/r2uz8

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After the events on the Forerunner ringworld Halo, Master Chief SPARTAN-117 returns home to Earth with the AI construct Cortana. The war with the Covenant forces is still not going well, despite the destruction of an entire fleet at Halo, but the Master Chief needs a refit. Armed with the Mjolnir Armor Mark VI, he is on his way to a decorations ceremony with the thought-to-be-dead Sergeant Johnson, when Covenant forces emerge from the Slipstream into Earth space. But something is wrong: the fleet is much smaller than the one used to destroy Reach, humanity's former frontline stronghold. The Master Chief and Cortana, along with Commander Miranda Keyes and the crew of In Amber Clad, must fight off the Covenant and protect Earth, a battle that will take them across the galaxy to a new planet, which is disturbingly familiar...Meanwhile, the Prophets, leaders of the Covenant, are not pleased with the Elite Commander that allowed the Master Chief to destroy Halo, and he is branded a heretic. But even Heretics have their uses. He is to become the new Arbiter, a warrior for the Prophets' will, destined to die in glorious battle like all the other Arbiters before him. But deep in the Covenant, rumors are spreading about a Jiralhanae take-over. Can the Arbiter uncover this treachery in time to save the Elites?
Master Chief must defend Earth from invading Covenant forces.
Halo 2, by all means is an excellent game. The game runs smoothly, the shading techniques (especially in outer space) are beautiful.

I am a Halo fan. I dislike Doom 3. Halo is one of the best shooters made in the past decade. Nonetheless, that does not mean that people should go out of the way to say it has no faults. It does.

First and foremost is the story. It sucks (in comparison to the first game). With the exception of the obvious, major (and debated) flaw (Halo fans, you know what I speak of), the thing that bugged me was clarity. The story contains so many plot points (more so than the original) that it is very confusing the first time you play through. This could all have been fixed easily, had the game mimicked the original. It doesn't. Cortana is very pedestrian speech wise, bringing up lame jokes and her whole air of superiority and respect from the first game is nearly gone. The radio chatter is even worse, using a proximity thing that changes between two settings depending on your situation to your marines, up close and personal or the slightest bit away. Unlike the first game which had a realistic 'pfft' noise when someone stopped talking on the radio, the voices over the radio now are way overblown and obviously, the quality has been turned down in various ways in a sound editor. The result was my brother and I cringing in our seats as we played through co-op. It was awful. This is partially the reason why Cortana was so hard to understand. The next reason is that sound as a whole in Halo 2, unless you have wonderful speakers, is muted and no where near that of the originals clarity and grace. When I first played Halo (as I played Halo 2) I was always rushing through the game, eager to see what happened next. Halo fixed this problem by providing clear voiceovers. Halo 2, apart from having some very wooden and stiff acting coming from Cortana and the marines, provides subtitles in the lengthy cut scenes, but not during gameplay. Because much of the story unfolds during the heat of the action, my battle rifle out did Cortana's meager attempt to tell me what was going on. The first time I played through, I missed out on key elements of the story, resulting in extreme frustration. Now to gameplay. Its great. Really great, once you get over the rushed animations and horrible texture problems. This game is the worse I've ever seen when it comes to textures. Not because they are dull, but because they are out of control. It is very messy, when peoples noses come into view than disappear, or, the shading on someones helmet does the same thing. Almost every object has textures that shift, mostly due to proximity. Walk up to a ghost some time, taking in the whole scene carefully. Or the tanks sides or warthog's wheels. You'll see it. Now back up slowly. Now move forward again. This is by far the worse case of graphical glitches (or shifting textures) I've seen in any game (with the possible exception of Far Cry: Instincts). Worse, it trains your eye to see even the slightest texture glitch in the most solid of games, ruining the realism experience in other good titles. Gone are the wonderful gun reloading sequences, replaced by rushed reloading. Guns are not cocked (although the battle rifle has an automatic one), pistol hammers not pulled back if you empty the magazine then reload, the sniper rifle heavily depowered, and ammo is in incredibly short supply (resulting not in hard gameplay but merely frustration). And, a final note on the graphics. Apart from generally sucking in comparison to the E3 video of New Mombassa (which sadly is not featured in the game as a full level), the facial graphics are some of the worst seen in recent times. Pasted on ears, heads that more resemble polygons than reality, totally different than the smoothness of the E3 trailer (I mean, compare Sgt. Johnson then and now. Who looks better?) Remember the two twin pilots from In Amber Clad? Uh! I can't say more!

I know it sounds like I'm ranting on, totally degrading this game. That's true, I am, in many ways. However, when you go through loads of hype, are fooled by Microsoft and Bungie into thinking the story mode will be the greatest video game experience ever (featuring Earth and only Earth!), I really felt cheated. My brother spent fifty bucks on this game and we got...this. It's bad news.

Overall though, I have come to love Halo 2 for what it does have. Very good graphics, smooth gameplay, more diverse weapons (although in short supply), less backtracking through levels, more vehicles to control (but less than expected), excellent replay value, although not as many enjoyable levels as the first game. Fantastic multiplayer even without Xbox live. Great multiplayer maps. Good ending has promise for a better sequel.

Halo 2 leaves a lot of plot holes that I hope will be resolved in the final chapter. While its ending promises something better, I'm not purchasing an Xbox 360 anytime soon, and, when Halo 3 is released, I'll look for reviews that aren't done by hyped up individuals (remember Gamespot's debated review? It turned out to be all true.)
this game is the best of the best, you simply cant beat it. It picks up with master chief saving the universe, with new characters and a bloody good storyline. Trust me you wont want to leave it, I've played on it every day for like 3 moths non stop!

With master chief, ploughing through the covenant, and the worst enemy of all. The Flood return. After the covenant attack your ship, whipping out your ships, they attack earth. The covenant escape, the prophet of regret leading them to halo 2, (Instalation 4) Upon landing, you seek what regret wants to do. After you and your marines find out that hes going to activate the ring, you kill regret.

The prophet betray the elites, replacing them with brutes, nasty vicious creatures. An Arbiter is created, the elite that lead the covenant in halo, and both the Arbiter and Master Chief are founded by a mysterious creature called Gravemind.

Gravemind explains what the covenant plan to do to fulfill the great journey, and send them in opposite directions. The arbiter heads into the Liabrary to seek the Index. Not to his surprise, The Flood await...

Master chief head to High Charity, the covenant Holy City. The flood overtake the ship, ordered by Gravemind.

The leader of the brutes, Tartarus gets seargent johnson and his daughter Mranda to start up the ring, and the Arbiter ends up having to kill tartarus to stop him. Taking the Index out just in time, Miranda relaxes. The ring charges up. Propelling power to the center to start up the weapon. The ring sends out a shock wave, putting the other 6 rings on standby. Guilty sparks says that they can all be activated from a place called "The Ark", thought to be on earth.

Master Chief boards a forerunner chip, with the only remaining prophet, truth was infested by the flood. And they head of into the distance, presumed the be Earth.

Meanwhile, after the credits have scrolled, Gravemind meats with Cortana for unknown reasons...

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