Tuesday 28 September 2010 photo 1/1
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Hade en väldigt rolig föreläsning idag! Med mest AAA level design.
"The objectives of this lecture is to familiarise the student with common AAA
level design techniques using examples from LittleBigPlanet. We will look at
the process of designing a level from "white box" to completion using
motifs. Gameplay flow and player direction as well as co-operative gameplay
will be discussed. Finally we will also have a look at team work when doing
level design at a game development company."
Basicly. Var med Level Designer Daniel Leaver från Media Molecule (Rag Doll Kung Fu, LittleBIGPlanet 1 & 2).
Annons
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Anonymous
Wed 29 Sep 2010 00:47
Måste vart grymt intressant
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