Saturday 23 May 2009 photo 1/1
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A lot of hard work went into the making of Battlestations: Pacific. A lot of hard work... but how much milk? I think it's time to look at the facts.
Battlestations: Pacific Development
Working title of the game: Battlestations: Japan
First successful feature implemented to BSP: Aim Assist (yes, really)
First unit implemented to BSP: F4U Corsair
First map prototyped: USN07 – Invasion of Tarawa
Longest .lua function name: 106 characters
Decision time on putting Henry and Donald to Pearl, just to be shot down: less than two seconds
Eidos Hungary
Oldest member of the dev team: 49yrs
Youngest member of the dev team: 23yrs
Average age at Eidos Hungary: 31.41yrs
Official Eidos Hungary Parties: 5
Average number of coffee mugs left on the balcony overnight: 12
Number of devs playing guitar: 6
Number of monitors per developer: 1.5
Biggest TV screen in the office: 62 inch
Number of Imperial Japanese naval flags in the office: 3
Number of 48-star US flags in the office: 3
Number of British White Ensign flags in the office: 2
Amount of milk used for coffees during development: 3240 litres/856 US gallons
Amount of bottled water consumed in the office during development: 17680 litres/4670 US gallons
Number of developers who created all FMV’s in the game: 6
Devs reading Battlestations.net & other forums at least once a day: 16
Development Statistics
Most number of times a mission has been completely reworked: 5
Developer faces on FMV characters: 2
Planes shot down during development, roughly: 936,000
Planes accidentally crashed into the water, roughly: 14,100
Ships sunk during development, roughly: 264,000
Ships sunk: Total Gross Register Tonnage: 2,423,506,800 GRT
Broken down, thats:
Carriers: 2% 5280 ~30,000 tons each = 158,400,000 GRT
Battleships: 8% 21120 ~42,000 tons each = 887,040,000 GRT
Cruisers: 36% 95040 ~10000 tons each = 950,400,000 GRT
Destroyers: 45% 118800 ~2000 tons each = 237,600,000 GRT
Submarines: 3% 7920 ~2600 tons each = 20,592,000 GRT
PT’s: 3% 7920 ~65 tons each = 514,800 GRT
Transports: 4% 10560 ~16000 tons each = 168,960,000 GRT
Which is equal to:
34,621 Yamato class battleships
46,605 Iowa class battleships
285,118 Mogami class heavy cruisers
1,053,698 Fletcher class destroyers
48,470,136 Elco 80’ PT boats
Number of times Pearl Harbor was attacked by the Japanese during development: 24463
Easter eggs in the game: 4
Sergio Corbucci references in the game: 1
Number of producers who can miss even with aim assist: 3
Battlestations: Pacific Development
First successful feature implemented to BSP: Aim Assist (yes, really)
First unit implemented to BSP: F4U Corsair
First map prototyped: USN07 – Invasion of Tarawa
Longest .lua function name: 106 characters
Decision time on putting Henry and Donald to Pearl, just to be shot down: less than two seconds
Eidos Hungary
Youngest member of the dev team: 23yrs
Average age at Eidos Hungary: 31.41yrs
Official Eidos Hungary Parties: 5
Average number of coffee mugs left on the balcony overnight: 12
Number of devs playing guitar: 6
Number of monitors per developer: 1.5
Biggest TV screen in the office: 62 inch
Number of Imperial Japanese naval flags in the office: 3
Number of 48-star US flags in the office: 3
Number of British White Ensign flags in the office: 2
Amount of milk used for coffees during development: 3240 litres/856 US gallons
Amount of bottled water consumed in the office during development: 17680 litres/4670 US gallons
Number of developers who created all FMV’s in the game: 6
Devs reading Battlestations.net & other forums at least once a day: 16
Development Statistics
Developer faces on FMV characters: 2
Planes shot down during development, roughly: 936,000
Planes accidentally crashed into the water, roughly: 14,100
Ships sunk during development, roughly: 264,000
Ships sunk: Total Gross Register Tonnage: 2,423,506,800 GRT
Battleships: 8% 21120 ~42,000 tons each = 887,040,000 GRT
Cruisers: 36% 95040 ~10000 tons each = 950,400,000 GRT
Destroyers: 45% 118800 ~2000 tons each = 237,600,000 GRT
Submarines: 3% 7920 ~2600 tons each = 20,592,000 GRT
PT’s: 3% 7920 ~65 tons each = 514,800 GRT
Transports: 4% 10560 ~16000 tons each = 168,960,000 GRT
46,605 Iowa class battleships
285,118 Mogami class heavy cruisers
1,053,698 Fletcher class destroyers
48,470,136 Elco 80’ PT boats
Easter eggs in the game: 4
Sergio Corbucci references in the game: 1
Number of producers who can miss even with aim assist: 3
Directlink:
http://dayviews.com/kurtenshuffle/370518658/