Monday 22 March 2010 photo 2/6
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ett mail :o
Updated list:
Rogue
- Anguish
- Krez
Druid
- Konopia
- Brakki
Warlock
- Rentagnome
- Marycha (Konopia's alt)
Warrior
- Ankkax
- Nidhogg
- Nutoro
- Maximaeros (Rentagnome's alt)
- Rots (Lu's alt)
- Jimmyk (Lollipop's alt)
Mage
- Lu
- Psion
Priest
- Clergyman (Anguish' alt)
Hunter
- Lollipop
Paladin
- Eeve
- Zalek
News from Gamespy concerning the expansion for those interested:
The raiding scene in World of Warcraft is going to dramatically change once
Burning Crusade is released. Here's the long and short of it: all of the new
high-end raid content will be capped at 25 heads. Indeed, all the raid
content that was mentioned in today's demo, with the exception of Kharazan
(which is designed for 10 players) is being designed around a force of 25.
Blizzard has completely done away with 40-man raiding; Molten Core,
Blackwing Lair, the Temple of Ahn'Qiraj, and Naxxrammas will still exist, of
course. There just isn't going to be any new 40-man content. How's that for
earth-shattering?
In a move to ensure that "level up" instances don't get permanently shelved
by max level players, Blizzard is working a difficulty system into its
dungeons. Basically, it works like this: as you're leveling up, you run
through all the Outland instances at their default difficulty. You'll earn
gear commensurate for your level, and the challenges will be tuned as such.
Once you hit 70, however, your group leaders will have the option of running
dungeons on "Elite" difficulty. This will tune the challenges to a level 70
group, and increase the relative value of the rewards. At this point, there
aren't any plans include such an option for the game's existing dungeons,
though Chilton said that we shouldn't dismiss the possibility.
On a different note: it seems some people might be worried that their guild
officers hear of this plan and might want to kick them. I can ensure you
that none of that will happen, since nothing is even certain about the guild
yet. Everything is still in an idea-phase, and as soon as we notice that
there is enough motivation (and there sure seems to be), we start working
out the details of this guild. The expansion is still 3 months away, but
it's good to plan in advance about what will happen to the raiding future;
because, with forming this guild, we are securing that raiding future.
Personally, I can't wait playing with you guys again!
Updated list:
- Anguish
- Krez
- Konopia
- Brakki
- Rentagnome
- Marycha (Konopia's alt)
- Ankkax
- Nidhogg
- Nutoro
- Maximaeros (Rentagnome's alt)
- Rots (Lu's alt)
- Jimmyk (Lollipop's alt)
- Lu
- Psion
- Clergyman (Anguish' alt)
- Lollipop
- Eeve
- Zalek
Burning Crusade is released. Here's the long and short of it: all of the new
high-end raid content will be capped at 25 heads. Indeed, all the raid
content that was mentioned in today's demo, with the exception of Kharazan
(which is designed for 10 players) is being designed around a force of 25.
Blizzard has completely done away with 40-man raiding; Molten Core,
Blackwing Lair, the Temple of Ahn'Qiraj, and Naxxrammas will still exist, of
course. There just isn't going to be any new 40-man content. How's that for
earth-shattering?
by max level players, Blizzard is working a difficulty system into its
dungeons. Basically, it works like this: as you're leveling up, you run
through all the Outland instances at their default difficulty. You'll earn
gear commensurate for your level, and the challenges will be tuned as such.
Once you hit 70, however, your group leaders will have the option of running
dungeons on "Elite" difficulty. This will tune the challenges to a level 70
group, and increase the relative value of the rewards. At this point, there
aren't any plans include such an option for the game's existing dungeons,
though Chilton said that we shouldn't dismiss the possibility.
officers hear of this plan and might want to kick them. I can ensure you
that none of that will happen, since nothing is even certain about the guild
yet. Everything is still in an idea-phase, and as soon as we notice that
there is enough motivation (and there sure seems to be), we start working
out the details of this guild. The expansion is still 3 months away, but
it's good to plan in advance about what will happen to the raiding future;
because, with forming this guild, we are securing that raiding future.
Personally, I can't wait playing with you guys again!