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29 Sep 2014 Welcome to the GameFromScratch.com Cocos2d-x tutorial series. Cocos2d-x is a cross platform, C++ based port of the popular Cocos2D ObjectiveC game development library. Using the most recent version of Cocos2D-x you can target Windows, Mac, Linux, iOS and Android. Previous versions enabled
Migrating to -x. As most will know, Cocos2D based on Objective-C, is currently not cross platform. For those of you who love Cocos2D, but who needs to also release on other platforms than iOS, I have written a series of Read more »
How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 3. In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes – kill the monkey! :] Andreas Low on July 3, 2013. Skill: Skill Level: Hard
11 Mar 2013
In Objective C, they are written using protocols. In C++, they are pure virtual classes. In the case of an iOS app delegate, the first and most important method to implement is called applicationDidFinishLaunching . It is called when (obviously) the application has finished launching. This is where your app takes control and
Tutorial: Make A Flappy Birds Style Game With Cocos2D Objective-C And The SpriteBuilder Tool. 1. Some time ago I mentioned a nice tutorial on how to create a simple Cocos2D game using CocosBuilder unfortunately updates on the CocosBuilder tool have ended. Here's a tutorial by Benjamin E. that goes through
21 Jan 2014 Note from Ray: This tutorial is a 2014 reboot of the classic How To Make A Simple iPhone Game Cocos2D 2.0 Tutorial. What better way to celebrate the brand new 3.0 release of Cocos2D than with a fresh update to a classic tutorial! Cocos2D 3.0 is the latest version of the hugely popular open source iOS
22 Nov 2012 Note from Ray: You guys voted for me to update this classic beginning Cocos2D tutorial series from Cocos2D 1.X to Cocos2D 2.X in the weekly tutorial vote, so your wish is my command! :] This tutorial series is now fully up-to-date for Cocos2D 2.X, Xcode 4.5, and has a ton of improvements such as Retina
13 May 2013 Learn to create a simple iPhone and Android game with Cocos2D-X! Update 5/13/2013 Fully updated for Cocos2D-X 2.1 and iOS 6. (original post by Jean-Yves Mengant, update by Jorge Jordan). Cocos2D is an amazing and easy to use framework, but since it's written in Objective-C you can only write
Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Cocos2D-ObjC is: Fast; Free; Lightweight; Modular; Easy to use; Community Supported
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