Sunday 4 March 2018 photo 3/15
![]() ![]() ![]() |
1602 ad building guide: >> http://svz.cloudz.pw/download?file=1602+ad+building+guide << (Download)
1602 ad building guide: >> http://svz.cloudz.pw/read?file=1602+ad+building+guide << (Read Online)
anno 1602 iron mine
anno 1602 gallows
anno 1602 calculator
anno 1602 manual
anno 1602 walkthrough
anno 1602 question mark
anno 1602 food production
1602 ad building requirements
Answers to common gameplay questions about colony buildings, in the game Anno 1602/1602 AD.
On this page: 5.1.1 Initial colony building 5.1.2 City planning 5.1.3 Ultimate city designs 5.1.1 Initial colony building Budgie writes: "Your optimal first island should have northern climate with 100% tobacco and wine/sugarcane. It should have an ore deposit, mountains for a quarry and trees (or another island with trees
After you have 120 settlers you will be able to build a small ore mine in the side of the mountain. Next you build an ore smelter (ore plus wood goes in, iron comes out). When you build a tool maker, every ton of iron is turned into two tons of tools. For efficiency, it's good to have a marketplace close to the ore mine, along with
This table shows the requirements to construct and operate buildings, what buildings produce, and what stock level of produced items they can hold. It is based on data found at www.anno1602.de/ , with a few changes and additions. Thanks to Mark Watson for alerting me to an earlier error. Operating costs are
Public Buildings. Farms · Workshops · Mines · Everything around water · The Military. Public Buildings. Farms. Workshops. Mines. Everything around water. The Military. Public Buildings. Doctor. Dummy. Wood: 4. Price: 450. Stock: Bricks: 9. Operating cost (active/passive):. 30/30. Tools: 4. Requires: 50 citizens. Public bath.
13 Jun 2013 Anno 1602 Gold – Tips and Tricks. This is a list with general advice for the game Anno 1602. (1602 A.D.). Advertisement Hence it is not easily possible to group buildings together in a very efficient way. Knowing how many fields each building requires to work at 100% efficiency is very useful,however.
This FAQ is a guide to the video game Anno 1602. The text was written for the original "International" version of Anno 1602. This excludes the expansion, "New Islands, New Adventures". In North America and Australia both the original game and expansion were released together under the name "1602 A.D." This guide is
Strategies for industry planning and building in the game Anno 1602/1602 AD.
Depending on whether you want to build a city with between 1,000 and 2,000 inhabitants (40 - 50 houses), or a bustling metropolis with a population of more than 10,000 (> 250 houses), you will have to plan them accordingly. The goal is always the same: to service as many houses as possible (if not all) with as few public
17 Jul 2003 It does not specifically cover the new elements in the NINA expansion, which was included in the North America and Australia version "1602 A.D.", and the The most common strategy questions relate to making money early in the game (read some Initial colony building strategies, and examine some Tax
Annons