Tuesday 18 September 2018 photo 4/7
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BioShock 2 Download
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DOWNLOAD: http://urllio.com/r1x5f
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In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.
At this point, I'm sorry - I find the BioShock series to be overrated, I mean these aren't bad games, it's just the stories aren't as good as I was led on to believe (in my opinion at least) and the gameplay is probably the best thing about it despite some of it's flaws. Here, this is almost a complete re-skin of the first game in terms of game-play and throw in a story that I don't think was double checked before they got the voice actors in.
Okay, the plot... A Big Daddy is separated from the Little Sister he is supposed to protect in Rapture, kind of like a father/daughter bond. He is somehow incapacitated long enough so that Rapture turns to crap and the events of the first game happen without a single splicer or survivor finding him. It turns out that the kidnapper Sophia Lamb is now the Dictator of the game without any of the larger then life feeling that Andrew Ryan had and it's up[ to you to rescue the Little Sister, now turned into a comatose adult, because this will bring about Utopia... for some reason.
I have a few big gripes with this premise. If you're going to make the goal of the game rescuing the girl you've been a father figure to for her childhood, please convey it. All we get is the daughter nudging him in the right direction at times and telling him to hurry up. Thus aside from the ending cutscene of the game, they haven't shown me anything that would help convey the father/daughter relationship these characters are meant to have.
I've only just started though. There is a scene in which Elanor's birth mother talks to you, shaming you about kidnapping her child, so if we convey nothing about the relationship then what is stopping us from making the conclusion that she has Stockholm Syndrome or that this character is the earliest parent figure she can remember. And for that matter why are the Little Sisters still in this game. In the first one isn't the good ending to have all of them float up to the surface and live lives? Or if we're going by the bad ending that there is another ADAM-ed up lunatic that ran around before Lamb took over... For that matter it really questions the length of time this character spent comatose, with a gunshot wound nobody has healed or even looked at the entire time.
The gameplay is almost a re-skin with almost every problem with the first one either replaced sloppily (like the hacking mini-game... I still don't like it) or creates new problems. For example, in the first BioShock you can take 9 Health packs and 9 Energy recharges, here it's down to 5 each. Even so half the levels are designed for periodically interrupting the game by padding it out with the train you're travelling around Rapture on periodically getting the power off so you have to get out, run around, shoot everything, find the hing you need and then run back. This is almost half the game, I am literally saying this game should be half the length of what it was.
Okay, onto what I liked about this game. Well the Plasmids are always fun to use, especially seeing these new ones and trying them out, the difficulty isn't anywhere near as bad being that this character has much better armour and the graphics are quite good with Rapture looking striking and well done as a Steampunk Atlantis thing going on and the final cutscene did have the closest thing to an emotional moment in the entire game.
In all honesty, there is nothing in this game worth picking it up for, I mean unless you want to run around Rapture some more with a graphical upgrade. The story was adequate in the first BioShock game but this story is something that while it works in theory, they made dumb decisions. By the end I had to force myself to play more, this game literally at on my shelf for over 2 months when I was around the last level of the game. While there are good things though, I would suggest skipping this one.
You are one of the first Big Daddies, and ten years after you are left for dead, you come back to rescue the young Eleanor(...yeah, it is kinda cliché) who you are personally bound to(and her to you, so you can not leave before you are reunited, in fact, you'll go into a coma or mad if you stay apart for overly long). This puts you in Rapture again, the underwater city of the best artists and scientists for them to be free to pursue their craft with no one to prevent them. It was to live the dream of pure individuality and freedom, somewhere you could satisfy your desires. This time, it isn't Andrew Ryan in charge, who wanted that... it's Sofia Lamb, the mother of the woman you are trying to find. She represents the equal and opposite reaction to his ideology, with a restrictive, authoritarian religion(or cult, since it isn't big enough). This was the perfect way to approach a sequel; not repeat, but respond. You again choose whether to rescue(complete with the faith healer gesture) the Little Sisters, or harvest them(is it just me or does the start of that look like you're putting on a handpuppet-show?) to define the strength of your character(do you put yourself or others first?), and this time, you can also "adopt" them, where you protect them as they gather(and then return them to a vent) the ADAM(letting you unlock and upgrade tonics(that you don't have to activate) and plasmids(that you do... and you can now dual-wield, that in one hand and a weapon in the other(no switching back and forth)! And yes, you can use them at the same time!), the special abilities(electricity, fire, ice(and you can now freeze others solid, and shatter them into pieces! And these are now all projectile, no idea why they weren't before), hypnotizing enemies, etc. And you can now charge them up for other benefits, such as hitting more with a single use, or stronger FX!) of these. Those have been increased in power, and since everyone has them, this has a real "war of the titans" kind of thing going on, with amazing battles(and a fantastic climax). These are both FPS', and this one offers something that goes beyond the basic for that. You have the usual set of weapons, with all-new ones, since you're no longer a mere person... and yes, you get the drill, and yes, you can do the "dash" move with it(!)(you can use it to smack others, as well). There's a pistol, a shotgun, a machinegun, etc. You can hack at a distance using darts(bear with it, being able to move during it gives really cool opportunities), it's now based on timing("stop the needle in the correct zone"), so it doesn't pause during. Yes, this is simply more intense than the original. The objectives and enemy types(some once again climb ceilings, and you actually have to use different tactics against them, and they have cool first appearances this time) are varied this time, so you don't get bored. Then again, this is pretty short, with 10-12 hours of playing time, meaning you can complete it in a single day, as I did. There are only three difficulty settings and not much else to get you to play it again. Well, there is one thing... multi-player(set during the civil war a decade or so earlier, and with plenty of unlockables). It's got all the modes you'd expect, FFA(team and otherwise), CTF, Hold the Flag(with an LS in place of it), Domination and Last Man Standing. As you play it, you get higher in the ranks, and those specify what your arsenal can be filled with, and this automatically evens the matches so that experts don't go up against noobs. That does bring me to the remaining problem of the excessive streamlining. They don't really fix that(customizing remains pretty minimal, this has nothing on System Shock 2 or Deus Ex), if the risk does remain(like with Kane & Lynch: Dead Men... I think it helps that there are bullets and manual aiming, that's why Assassin's Creed and the newer Prince of Persia titles fail in that regard). You still have an easy time buying ammo and the like, and basically never run out(I do like that they further limit the amount of healthkits and the like). This is challenging, intense and fun, however. Part of it is how emotionally engaging this is. You care about the cause, and the people involved, and you want to *win*. The story is gripping, with a marvelous and effective intro and conclusion(with highly effective use of the first person perspective). You're not some undefined, bland person that there's no reason to care about other than that he exists and happens to be in the place where there's something interesting going on that we haven't seen before, you have a purpose, a mission, and for it's formulaic setup, it really manages to strike a chord. This builds atmosphere well, being creepy and unsettling, by use of the grotesque or "slightly off" sights(I do think we tend to miss the disfigured faces and bodies of the Splicers, because it goes so fast, their movement(and they now randomly dodge your strikes), yours, and then with the ragdoll physics... it does make good sense that they'd follow a fanatic rather than "they're insane"), the tense score and the various ambient sounds(and silence). Level design is also magnificent, and we see new areas under the sea. The graphics are well-done, with expressive faces for the few fully animated scenes, and real-looking animations in-engine. Controls are intuitive and easy to remember, you get into this quickly. You do not have to have played the '07 one before this one to understand it, it merely uses the same setting, and neither of them spoils the other one. There is disturbing, brutal, violent, bloody and gory content in this, as well as swearing. I recommend this to any fan of the concept. 8/10
1968, 8 years after the first game. a5c7b9f00b
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