Tuesday 11 September 2018 photo 12/12
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Gta 2 video mode 16x16x16 is not available
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Я знаю как это выглядит. В GTA2 главная предпосылка игры сохранилась. Думаю, логично будет перезалить рип-версии..
While both have the x16 form factor, one is a true x16 and the other is a x4. It was in beta stage and even few of the community members tested it and said it runs more stable than.
GTA San Andreas по сети: Не могу поменять с x32 на x16 - GTA San Andreas по сети - There will be no noticable difference. I was going to DELETE all this but it's probably worth leaving in to point out you have to be careful with benchmarks.
Since higher visual quality may impact performance, achieving an optimal gaming experience requires balancing visual quality and performance. For most users, the default driver settings offer the best mix of visual quality and performance, measured in frames per second FPS. This document describes the options available within Radeon Settings, which can be configured to adjust quality and performance. Click on the Gaming Tab. Click on Global Settings. Any changes made in global settings should apply to all 3D applications upon launch. If you wish to create customised settings for specific 3D applications, you can create individual application profiles. This is explained in the Creating Application Profiles section of this document. Anti-Aliasing Method Anti-Aliasing AA improves image quality by reducing jagged edges from textures. Applying AA can make an image look smoother and softer, at the expense of lowering FPS. In the example below, the image on the left has AA applied. The image on the right has no AA applied and has more jagged edges. Radeon Settings offers three AA types and each has different characteristics and performance cost. SSAA has the highest impact on FPS of all AA settings within Radeon Settings. Anti-Aliasing Mode Anti-Aliasing Mode determines whether AA is controlled via the 3D application or Radeon Settings. Image quality is controlled via the 3D application graphics settings. Selecting Override Application Settings enables different levels of AA to be applied to the 3D application. Anti-Aliasing Level can be set to x2, x4, or x8 and a higher number should improve image quality at expense of lower FPS. Morphological Filtering Morphological Filtering is a Shader based, post process Anti-Aliasing technique that can be used in combination with the three AA modes mentioned above. In the example below, the image on the left has Morphological Filtering applied. The image on the right has no Morphological Filtering applied and has more jagged edges. Morphological Filtering can be applied using Override or Enhance Application Settings and requires that the application is running in exclusive full screen mode. Morphological Filtering can be set to On or Off. Anisotropic Filtering Anisotropic Filtering can increase and sharpen the quality of textures on surfaces that appear far away or at odd angles, such as road surfaces or trees. Anisotropic Filtering has a small performance cost FPS and can increase image quality in most 3D applications. In the example below, the image on the left has Anisotropic Filtering applied, increasing the number of textures on the tree. The image on the right has no Anisotropic Filtering applied. Anisotropic Filtering can be applied using Override Application Settings. Anisotropic Filtering Level can be set to x2, x4, x8 or 16x and should improve image quality at expense of lower FPS. Texture Filtering Quality Texture Filtering Quality changes the quality of textures while running 3D applications. Texture Filtering Quality has a small impact on performance and image quality, which makes the default setting of Standard the preferred option for the optimal gaming experience. Surface Format Optimization Surface Format Optimization enables the graphics driver to change rendering surface formats where applicable, which may result in improved performance and lower video memory usage. It is recommended to leave this option enabled for an optimal gaming experience. Shader Cache Shader Cache allows for faster loading times in games and reduced CPU usage by compiling and storing frequently used game shaders, rather than regenerating them each time they are needed. Shader Cache is set to AMD optimized by default and can be disabled globally by setting the feature to off. Tessellation Mode Tessellation Mode enhances the detail of objects by adjusting the number of polygons used for rendering. Limiting the level of Tessellation can provide higher FPS in games that use high levels of tessellation. In the example below, the image on the left has x64 Tessellation applied, increasing the detail of the bricks. The image on the right has no Tessellation applied and has less detail. Tessellation Mode can be applied using Override Application Settings. Maximum Tessellation Level can be set to x2, x4, x6, x8, x16, x32 or x64 and should improve image quality at expense of lower FPS. Wait for Vertical Refresh Vertical Refresh or VSync, synchronizes the application with the monitor frame rate with the objective of removing screen tearing. Wait for Vertical Refresh only works OpenGL 3D applications. When using other APIs such as DirectX® or Vulkan®, VSync is controlled via the 3D application graphics settings. OpenGL Triple Buffering requires Wait for Vertical Refresh to be set to Always On and applies only to OpenGL 3D applications. OpenGL Triple Buffering can be set to ON or OFF. FRTC is especially useful when rendering mostly static content on powerful hardware where framerates can often run needlessly into the hundreds of fps on game menus or splash screens. Changes to the Frame rate target must be done outside of the game, i. FRTC can be set to values between 30 and 200 FPS and works with DirectX® 9, 10 and 11 3D applications. Click to check if your graphics card is compatible with FRTC. Restoring Default Settings Finding the optimal balance of visual quality and performance may require many adjustments. If you are not satisfied with results during gameplay, you can restore Global or individual Application Settings to default by clicking on the Reset option located in the upper right corner of the Global Graphics menu. Creating Application Profiles The following section provides instructions on how to create application profiles which offer advanced graphics settings on a per application basis. The application should now appear in the Gaming sections of Radeon Settings. Click on the application tile to customize its graphics settings. Once the application profile is configured, the settings should apply to the application every time it is launched.
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