Tuesday 18 September 2018 photo 1/7
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Metal Gear Solid V: The Phantom Pain Full Movie In Hindi Free Download Hd 720p
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After the fall of Mother Base 9 years prior, tactical legend Snake falls into a coma. When he wakes up in a Cypriot hospital, he see'a that he has lost his left arm, and that there's shrapnel lodged in his skull, and debris still in his body, he escapes from the hospital worth He help of a mysterious man when the people who are hunting him down, the Cipher network, attack. Now back onto the field, Snake, having adapted the persona of Venom Snake, reunites with former rival Ocelot and friend Benedict 'Kazuhira' Miller to rebuild Mother Base and avenge themselves by destroying Cipher. But that is no easy task. Even though Snake is alive, the whole world wants him dead.
In the aftermath of the events of "Ground Zeroes" and the destruction of Militaires Sans Frontières, Big Boss falls into a coma. Nine years later, he awakes and forms a new mercenary group, the Diamond Dogs. Now under the guise of the codename "Venom Snake", he ventures into Afghanistan during the Soviet war to track down the men responsible for MSF's destruction. Along the way, he becomes reacquainted with his former rival Ocelot and encounters a unit of warriors robbed of their past, present and future. While he and Kazuhira "Kaz" Miller are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a weapon with the potential to surpass even the Metal Gear system, and his mission quickly switches focus to ending this new threat.
There are times in the history of video games where we as gamers come to question which is the greater mission of video games as a media, to simply be the fun electronic toys that many grew up with or to attempt to grow further as an artistic medium. This isn't such an easy question to answer, no matter how much I would like it to be.
I want the medium to evolve and grow as long as I do myself, every day I get older and I want a little bit more to see something special in the medium and at this point I believe that saying that technology is holding back the artists from doing exactly what they want to do is a falsity.
But all at the same time video games, in the same vain as film, started off as short and simple things that were simply made to be momentarily fun for their audiences. Mario 1-1 will always be held up higher compared to nearly every other game level ever because it is so good at being fun, there is no story to be found here and there shouldn't be but it is perfect.
Now this ramble isn't too removed from the game of The Phantom Pain because this game really pulls in both directions and in a large way these too things, being fun and being an artistic expression of the form are at war with each other in this game.
On the surface the two seem to work together because the gameplay is very well tuned and enjoyable to play around with and by using that gameplay to your advantage you can create or move yourself towards a plot related moment and move the plot along. But thats where the contradiction lies. The game makes you out to be this man (or woman if you switch up the character at the select) that is all there and competent as a soldier under fire. In the narrative however you are meant to be feeling a disconnect, that the character of Big Boss is beginning to switch from the protagonist to the antagonist of the series and in cut scenes you see the moral and mental desegregation of the character in what he is willing to do. But after all of that he'll get back on the chopper and go out to complete another batch of missions without any hang ups in the gameplay.
Along with that there are these moments where something very not Metal Gear will happen or be introduced like the online functionality and the abrupt ending without wrapping up the plot lines properly. These are areas that Konomi's corporate fingerprints are all over, and I wouldn't be so harsh on it if it were not for the fact that the game was almost guaranteed a profit by name recognition alone and milking the fans for money and cutting content from this game before launch feels entirely disrespectful for a fanbase intent on finding connections and building theories for over two decades and ever more of a disrespect to the people making the games who have put years of their lives into creating them for that reason.
In the end though it is a Metal Gear game, the story is more grounded and less flamboyant and it works to make the less heavy narrative still feel important to the universe and the gameplay is superb and is a revolution to the stealth game genre. Its a great game, but what makes this game feel a little disappointing is that you can see a perfect game being cut down to greatness by an unfeeling company.
I don't even know where to begin. Never in a million years did I expect a franchise that gave us the amazing Guns of the Patriots and epic Revengence could take SUCH a turn for the worse.
My brain... my eyes...my very soul is being torn apart by just thinking about playing 1 more second after the 17 hours I put into this. Something I deeply regret.
I just don't get it. Friends tell me its AMAZING.Even Angry Joe rated it a 9 out of 10.
People keep saying the story isn't too good but the game play is amazing. Totally a Game of the year contender.
Like... am I missing something? Does everybody know something I don't ?
This is my experience with this game and why I can already say, if you're a fan boy you may wanna stop reading because I really don't like this game and Im about to say a lot of bad things about it. So just down vote this review and move on like most of you guys do because you're just wasting your time reading.
The opening had me getting quite hyped but after that and I saw the actual game play... thats where everything just went downhill for another 17 hours. The Shooting is good. But everything else is just meh. The world is empty and shallow. Nothing is ever happening. The open world is full of restrictions and not very big at all. After Afghanistan you move to Africa and that zone is EVEN smaller .
Now that is something I can overlook. But what I cannot forgive and never will on top of a boring lifeless world, cut content and annoying ly many loading screens and credits rolling after each missions (Which is cool the first time but then it becomes a drag) is something that can break any game for a gamer who expects more from their game.
Repetitive, boring, linear and RECYCLED game play and mission design.
There are some 5000 missions in this or whatever. and 90% of those are about finding some dude...and extracting him/killing him. Over...and over.
And its NOT just side missions. Its the main missions too. And on top of that such a thing could be forgiven if there was more story and impact to it... but that is not the case when you visit the SAME areas over...and over...and over...and over. On the same missions with the same objective with just a minor change to it.
I repeat: You will visit the same areas on in this tiny, pathetic and lackluster sandbox of a world FREQUENTLY. You will complete the same missions several times. Its an utter game breaker for me.
Never have I seen such lazy game design from an alleged Tripple A developer/publisher. Not even Battlefront is this lazy in its development. You got 9 modes and several maps there. But in This game... you will complete 1 out of 3 missions for pretty much 99 % of the time. Extract a guy...kill a guy (who you an extract too actually for a bonus which figures) or steal some info...WHICH typically leads to finding bonus stuff which...YUP you guessed it... is about extracting 2-3 guys.
Thats your game. 60 bucks please. Boss fights are insanely lackluster. Don't play Guns of the patriots or games like that and expect anything of that caliber here.
And then there are the Motherbase. Jesus Christ. The most pointless feature in the entire game. Its as if they planned a LOT for it but ran out of budget. Much alike Ride to Hell retribution (Yes, fan boys. I just compared your game to Ride to Hell. You heard me right)
Everything is closed shut. The distance from the center to the various sections is INSANELY long as if Kojima wanted to mess with us. Guess what, Kojima. NOT funny. Not even remotely.
And you keep being sent back to this god forsaken pointless mother base over and over. For some 2-3 minute dialog sections only to be sent straight back to this empty desert sandbox to slam your head against the wall some more.
Recycled, repetitive, cheap and lazy game design with good shooter elements and lacking story. The game is boring and only a minority of elements save it from a worse score.
I'll never understand what Kojima or Konami were thinking. And if Kojima ever were to read this I'd like to ask you a question. Did you make this game so bad on purpose as a final way to stand up to Konami ? Or did you lose your mind during this development cycle?
This game is NOT a GOTY contender. just because its metal gear does not mean it deserves a free pass.
This is about as generic and lazy as game designs go. Just like Battlefront. Just because Kojima had issues with Konami does not mean we are to forgive this kind of lackluster game design.
This is one of the worst games I have ever played.
I strongly recommend if you want a MGS experience of epic caliber. Buy Guns of the patriots. It's the better game by a LONG shot.
Phantom pain is as its title implies. Its a pain in the ... well... I'll let you figure that one out yourself.
Stay away from this. I don't even recommend you pick it up on discount. Unless you like running around in an empty and boring desert killing generic Russians all day long who say the EXACT same things over... and over...and over... THE WHOLE GAME... I truly do not recommend you ever play this.
I am beyond disappointed and furious due to wasting money on this.
GG Kojima. "sigh"
1. Metal Gear (1987; original version exclusive to Japan until 2006)
2. Metal Gear 2: Solid Snake (1990; original version exclusive to Japan until 2006)
3. Metal Gear Solid (1998)
4. Metal Gear Solid 2: Sons of Liberty (2001; PS2 exclusive)
5. Metal Gear Solid 2: Substance (2002; an extension of Metal Gear Solid 2: Sons of Liberty)
6. Metal Gear Solid: Twin Snakes (2004; remake of Metal Gear Solid. GameCube exclusive)
7. Metal Gear Solid 3: Snake Eater (2004; PS2 exclusive)
8. Metal Gear Solid 3: Subsistence (2006; an extension of Metal Gear Solid 3: Snake Eater. PS2 exclusive)
9.Metal Gear Solid: Portable Ops (2006; PSP exclusive)
10. Metal Gear Solid 4: Guns of the Patriots (2008; PS3 exclusive)
11. Metal Gear Solid: Peace Walker (2010)
12. Metal Gear Rising: Revengeance (2013)
13. Metal Gear Solid V: Ground Zeroes (2014)
14. Metal Gear Solid V: The Phantom Pain (2015)
These are the games listed chronologically:
1. Metal Gear Solid 3: Snake Eater: 1964
2. Metal Gear Solid: Portable Ops: 1970
3. Metal Gear Solid: Peace Walker: 1974
4. Metal Gear Solid V: Ground Zeroes: 1975 (Some side-ops occur in 1974)
5. Metal Gear Solid V: The Phantom Pain: 1984 (opening and closing scenes occur in 1995)
6. Metal Gear: 1995
7. Metal Gear 2: Solid Snake: 1999
8. Metal Gear Solid: 2005
9. Metal Gear Solid 2: Sons of Liberty: 2007-2009 (Game spans 2 years)
10. Metal Gear Solid 4: Guns of the Patriots: 2014
11. Metal Gear Rising: Revengeance: 2018 No. By the title, he is indeed "Big Boss". However, he is not "Jack" or "Naked Snake" from Metal Gear Solid 3, Portable Ops, Peace Walker, and Ground Zeroes. He is a former medic who was close to Naked Snake, and was deemed the "best man" in MSF. Ocelot and Zero opted to use the comatose Medic to be Big Boss' body double. In doing so, he assisted in creating the legend that is "Big Boss". He would be officially named Big Boss by his friend (and the man he covered for) at the end of the game. Yes, although the DNA tests prove negative that he is Venom Snake's son. This is because Venom Snake is a copy of the real "Big Boss", and he was proven not to be the father of Eli. However, Eli was completely unaware of this, and his anger towards his father still existed until his own death in 2005. Regardless, he still displayed a distrust of adults, and would likely have been the same way toward Venom Snake whether or not he knew about the ruse. a5c7b9f00b
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