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I have Enemy prefab that has navmesh agent. The enemy is controlled by the down give script , how can i have random navmesh agent speed using the give script Enemy
I don't know of this is possible or not. I was following Unity - The NavMesh Agent tutorial. What I'm thinking on how to make the agent take's different path
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Use Unity to build high Add animation to a NavMeshAgent Character. I think calculating its own speed might be a better way if your nav mesh agent already able
it seems like the updatePosition flag causes the agent to stop updating it's "current position" to match the transform position. I don't think it stops the agent from
it seems like the updatePosition flag causes the agent to stop updating it's "current position" to match the transform position. I don't think it stops the agent from
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