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Arcane warrior blood mage build guide: >> http://mmw.cloudz.pw/download?file=arcane+warrior+blood+mage+build+guide << (Download)
Arcane warrior blood mage build guide: >> http://mmw.cloudz.pw/read?file=arcane+warrior+blood+mage+build+guide << (Read Online)
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Don't forget all those tomes and other items that can let you choose more spells or attributes to help this build. For Awakening, in addition to the Battlemage specialization spells, also be sure to get Time Spiral. This lets you spam Blood Wound and other spells more frequently. Items To Get To Maximize
I spend all points in Magic until Leve 7, then I get Con and Dex for while, to make him harder to hit and good life. Alessandro Alessandro is correct in that you should build up magic first since you can't be a Blood Mage or Arcane Warrior until at least level 7 and then devote the points to Dex and Con accordingly. Dex for
13 Jul 2010
Sure, it works. But if this is where you wanna go, why not just develop a staff-shooting Spirit Healer or Blood Mage? Hybrid: My preference, and the one I view as most in the spirit of playing an Arcane Warrior. I don't race for the Arcane Warrior sustainables right away, because there's plenty of activated spells that I like to use
8 Dec 2009 9.1 Unlocking Arcane Warrior 9.2 Unlocking Blood Mage 9.3 Unlocking Spirit Healer and Ranger 9.4 Items 9.5 The Mage Tower 9.6 Tome Locations 10.0 SOLOING Nightmare too easy? (includes some spoilers) 10.1 Background 10.2 Build 10.3 Tactics 11.0 CREDITS, VERSION HISTORY, ETC The boring
Arcane Warrior's large defense would help with balancing damage from Blood Magic and getting hit (Or the lack of getting hit.) But you'd also want Magic to support basic spells (Cone of Cold for example, always a good choice.) Willpower and Constitution will make or break this build, so I propose:
No, you should be putting all your points into magic as it does help with your hit rate as well as determine your damage. Ignore constitution, you can get plenty of con and/or health regen from equipment. Use spells and abilites from yourself and party members that help with attack or lower the enemies defence such as
20 Apr 2010 Arcane Warrior/Blood mage seems broken. - posted in Dragon Age Discussion: Anyone else thinks that this mage specialization breaks any challenge this game might have? I just made my first Arcane Warrior/Blood mage, and it seems laughably broken. Its just too good. Either of those specializations by
You see, the Arcane Warrior / Blood Mage combination is a much more offensive combination than the Arcane Warrior / Spirit Healer one. So the aim for such build, is not to tank, but to deal much greater damage in the field and thus end the battle quickly. The resistance limit in Origins, is 75 which can be achieved just by
For Dragon Age: Origins on the PC, a GameFAQs message board topic titled "Arcane Warrior/Blood Mage Combo with full +Con is absolutely insane. do love the passives but they make casting almost impossible but once in a while I get enough mp to cast heal or heroic offense or defense which is good.
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