Wednesday 8 May 2013 photo 6/40
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Settlements
One can roughly divide human settlements on Pandora into three different groups.
The first is military encampments, established during first or second Crimson Lance occupation. These are huge, well fortified structures and bunkers, made of steel & concrete. In-game examples include Crimson Enclave (designed to control the heart of ECHOnet) and Fort Knoxx.
The non-hostile civilian establishments constitute the second group. Due to general lack of resources, the inhabitants laid their hands on the only material they had in abundance: scrap metal and garbage (however, occasionally there are more well-made structures made from wood or bricks, like Helena Pierce's office). Although not exactly solid or cozy, these buildings offer some proper conditions and facilities (like power, canalization, etc.), making them a good place to rest or make business. Without proper organization, many of these settlements were constructed virtually ad hoc, turning towns into densely populated mazes of blocks, stair flights, alleys, backyards, etc. When the fauna of Pandora turned hostile and the crime-levels soared, it became necessary for every town to hastily assemble rudimentary fortifications.
The third and the last group is loosely made of bandit camps of various kinds. These gangs reside in various places, occupying defunct industrial installations, inhabiting natural dwellings, or simply stacking up near the roads and towns, hoping for easy prey and loot. Their buildings are relatively simple: mostly huts and shacks, offering little more than primitive shelter, storage, and sometimes toilets. Only the most notorious leaders and the biggest groups manage to reach some kind of higher organization; some of these bases even achieved their own names, like Thor Digtown, Lockdown Palace or Midgetville.
Annons