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Allegro manual: >> http://zku.cloudz.pw/download?file=allegro+manual << (Download)
Allegro manual: >> http://zku.cloudz.pw/read?file=allegro+manual << (Read Online)
A general introduction to Allegro. API. Using Allegro · Structures and types defined by Allegro · Unicode routines · Configuration routines · Mouse routines · Timer routines · Keyboard routines · Joystick routines · Graphics modes · Bitmap objects · Loading image files · Palette routines · Truecolor pixel formats · Drawing
Addons. Audio addon · Audio codecs · Color addon · Font addons · Image I/O addon · Main addon · Memfile addon · Native dialogs addon · PhysicsFS addon · Primitives addon · Video streaming addon. Allegro version 5.2.5 (GIT) - Last updated: 2018-03-20 04:30:47 UTC.
Manual · Contents · Configuration files · Display · Events · File I/O · Filesystem · Fixed point math · Graphics · Joystick · Keyboard · Memory · Mouse · Path · State · System · Threads · Time · Timer · Transformations · UTF-8 · Miscellaneous · Platform-specific · Direct3D · OpenGL · Addons · Audio addon · Audio codecs · Color
al_key_down. bool al_key_down(const ALLEGRO_KEYBOARD_STATE *state, int keycode) Introduced in 5.0.0. Return true if the key specified was held down in the state specified. See also: ALLEGRO_KEYBOARD_STATE. Examples: ex_d3d, ex_drawpixels, ex_keyboard_focus, ex_lines, ex_mouse, ex_mouse_focus,
ALLEGRO_VERTEX. typedef struct ALLEGRO_VERTEX ALLEGRO_VERTEX; Introduced in 5.0.0. Defines the generic vertex type, with a 3D position, color and texture coordinates for a single texture. Note that at this time, the software driver for this addon cannot render 3D primitives. If you want a 2D only primitive, set z to 0.
Note: the core Allegro library does not support any image file formats by default. You must use the allegro_image addon, or register your own format handler. See also: al_load_bitmap_f, al_register_bitmap_loader, al_set_new_bitmap_format, al_set_new_bitmap_flags, al_init_image_addon. Examples: ex_bitmap
If you instead pass the filename of a bitmap file, it will be loaded with al_load_bitmap and a font in Allegro's bitmap font format will be created from it with al_grab_font_from_bitmap. Examples: ex_audio_props, ex_bitmap_flip, ex_bitmap_target, ex_blend, ex_blend2, ex_blit, ex_clip, ex_color, ex_disable_screensaver,
31 Mar 2016 Contents · Configuration files · Display · Events · File I/O · Filesystem · Fixed point math · Fullscreen modes · Graphics · Haptic · Joystick · Keyboard · Memory · Monitor · Mouse · Path · Shader · State · System · Threads · Time · Timer · Touch input · Transformations · UTF-8 · Miscellaneous · Platform-specific
Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.
Allegro Performing Arts Centre's Registration Manual (required reading prior to full registration)
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