Wednesday 24 January 2018 photo 5/28
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Gunbound angle guide: >> http://jvm.cloudz.pw/download?file=gunbound+angle+guide << (Download)
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23 Aug 2011 Fixed power formula: Using this means simply shooting with the same amount of power every time: 2.35 bars. There are 4 bars to a full power meter, so 2.35 bars is a bit over half of your entire power meter. To aim your shot, you simply choose different angles to hit different locations on the screen. You do
formula for making a full power shot travel exactly half as far. The trick was to use the same angle and 2.75 bars. Later, through the help of gbgl forum people (almost all the credit goes to Eatemalive and 00Sniper) I was able determine the true power should be 2.8 bars, and I was able to figure out some other great tricks for
High angles are a basic boomer skill, even though they look like showing off. They are best used in 0 or 1 wind, and if there's wind it's best if the wind is low and pointing towards the target. The way to execute a high angle shot is pretty simple: choose an angle (usually over 80) and then cut loose with a full power shot.
3 May 2005 (Insert Fancy ASCII Art Here) General Trico Guidelines and Tips by Strata9976 Last Updated: May 3, 2004 Table of Contents I. Version Info II. Intro III. Trico Story IIV. Pros - Cons V. Guidelines & Tips on shots, angles, and powers VI. The Power Bar VII. Presets, Scenarios VIII. Elevation IX. Wind - Power
Wood's Boomer (and coincidentally, J.D.) High Angle Guide. High Angles: Wind: Must be 0 or 1 wind. Where the thin yellow lines intersect is where a full powered shot of the angle indicated will land. For example, if I were to hit brenden720, I would use 83, full powered. Notes: 1) If the wind is blowing at 2, and with your shot,
Hooks are another basic boomer skill, because they allow you to make shots against the wind based on a formula. A normal shot against the wind is very tricky if all you have to go by is 'feel'. Hooks are very simple though, power is always full so you only need to change your angle to hit different places on the screen.
23 Dec 2007 Super Shot ] Base Delay : 1290 (490+800) Average Damage : 250* Angle Size : 30 Degrees (60-30 True) Weight : Light The saddest moment of my Gunbound career was when I logged in and saw that Mammoth's Super Shot had been nerfed, for almost no apparent reason (Mammoth has never been a
You do not use just 1 angle over and over again, you're usually going to be changing the angle every single shot. You need to change the angle to compensate for different winds, and of course you need to know how to aim your shot in 0 wind. Once you master the formula, you can glance at the enemy and be able to pick
Gunbound Wind Guide. Instead of Taking the Unit Circle as reference, we can relate the wind in Gunbound to three basic points on the Unit Circle in the first Quadrant, at 30, 45, and 60 degrees. So the final angle adjustment would be, for BJSL 80, lowering angle by 9 degrees from 80, about 71 or 72 degrees. Then if 71
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