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Wearing IT: Trends expanding the wearable web
by Dennis Draeger
->>->>->> http://tinyurl.com/ybrusd7b DOWNLOAD BOOK
In this report, we identify the seven primary functions of wearable web devices (e.g. Pebble, Samsung’s Galaxy Gear, Google Glass, Oculus Rift, Nike+ and FitBit) and seven key benefits for consumers and organisations. Wearables will provide an evolution of current mobile technology to optimise wearer performance of everything from athletics and gaming to shopping and stock trading.
These wearables accelerate access to information using more intuitive methods, and they increase the types of information made practical to a variety of industries. Wearables will help ramp up the changes spurred by the advent of the internet, but they will also intensify the existing questions surrounding privacy, security and society’s definition of humanity.
As the devices enter the mainstream, the cost for R&D will drop, and more organisations will be able to utilise the devices to their full potential. Employees will also want to wear their devices to work, and organisations will have to decide how to regulate their use.
We explore some of the implications wearables pose to seven different sectors, but connected wearables will become conventional within the next 5 years and therefore permeate every industry within the next 10 years.
Although the report was originally published in 2014, it will remain relevant for at least another 7 years as a foresight report on the technology.
Wearing IT: Trends expanding the wearable web Dennis Draeger
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