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Transmuter guide 3.5: >> http://jmo.cloudz.pw/download?file=transmuter+guide+3.5 << (Download)
Transmuter guide 3.5: >> http://jmo.cloudz.pw/read?file=transmuter+guide+3.5 << (Read Online)
6 Jan 2013 A Guide to Wizards: Playing GOD (by TreantMonkLVL20) (Incomplete, Help Needed) CantripN, who provided the original Transmutation guide. Dan2 Our understanding of 3.5's mechanics, and the sheer breadth of knowledge we have gained, has changed considerably since Treantmonk wrote the first
20 Sep 2009 Wizards in 3.5 D&D can choose to specialize in a specific school of magic. Spells are divided up into eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation, with a couple of spells falling into the otherwise irrelevant Universal category.
Wizard (Transmuter) with mostly Transmutation, Illusion, and Conjuration spells in that order. Str: 13. Dex: 14. Con: 13. Int: 17. Wiz: 13. Cha: 16. Feats: Eschew Materials Spell Mastery - As a person, I would rather stay out of fights, so weapons aren't my thing. - I can't see myself with a familiar so at the
25 Nov 2017 Assuming that a single sneak attack die averages 3.5 damage, then with this feat it's like getting 2 sneak attack dies for every 7 levels you acquire (or 1 die for every 3.5 levels if you prefer). Craven is a feat that requires you to have sneak attack, so this is a feat for "roguish" wizards, since they'll probably
The Transmuter is a master of enhancement spells and shapechanging. While their role is largely supportive at early levels, higher levels bring a chain of exciting polymorph spells which allow the Transmuter to assume forms for any situation. To get a good since of Transmuters, be sure that you read my Practical Guide to
If primarily buffing allies, I would strongly recommend war weaver from Heroes of Battle, and/or spellguard of Silverymoon in Player's Guide to Faerun. You should also get ability enhancer from Dragon Compendium, and use it with animalistic power in PHB2. If buffing yourself, swiftblade would probably be
There seems to be a handbook for most everything in 3.5, but I was unable to find a Transmuter handbook. The closest I found was the "Wizards guide to being God", which had a section on transmuter, but seemed to be more focused on conjuration. Is a Transmuter a valid mage to play? or is a conjurer just
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All starting gold, skill points, class skills, hit dice, and class features all retained from base class, Wizard specialized in Transmutation magic, unless noted below. (See School Specialization, page 57 of the Players Handbook). Enhance Attribute (Ex): Once per day, plus one additional time per five class levels, a transmuter
I'm making a specialist Wizard who will be a Transmuter for the current campaign. I want to We are allowed to use the splat books as well as Forgotten Realms feats, spells, PrCs. . If you want an excellent support/buffer, go 2 fighter (for archery feats) and transmuter with conjuration banned. Really, conj
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