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Evil genius guide traps: >> http://ifm.cloudz.pw/download?file=evil+genius+guide+traps << (Download)
Evil genius guide traps: >> http://ifm.cloudz.pw/read?file=evil+genius+guide+traps << (Read Online)
dungeon keeper
freak trigger
Defending your base in Evil Genius isn't easy. You need to know how to properly use traps for your maximum advantage, understand how to use the right doorways to keep your base safe and know how to make good use of green, yellow and red alert levels to handles crisis situations. This Evil Genius Walkthrough covers
6 Dec 2010
27 Jul 2015
Yellow trap is laser sensor, red trap is electroshock thing. Wall items are security cameras. Blue trap is a Satan's Chimney. Most Item blo Island One Base, EvilFlamingNinja, This my Island One base (done by memory and I am too lazy to put in the items and traps. The corridor on the right of the map is just a trap corridor.
For Evil Genius on the PC, a GameFAQs message board topic titled "Simple, but effective trap combo.".
7 Nov 2004 Face them down with your might, intellect and resolve, your army of minions, and your corridors filled with deadly traps. They don't know who they are dealing with, what they are getting themselves into. Show them then, that you are indeed An EVIL GENIUS! -------------------------- = 2. Select Your Genius!
For Evil Genius on the PC, Base Design FAQ by Dragonmaw. Version: .3 | Updated: 09/01/05 | Search Guide | Bookmark Guide. Evil Table of Contents ----------------- 1.0: Design Reviews 1.1: Basic Designs 1.2: Complex Designs 2.0: Design Tips 3.0: Placement Tips (Traps/Loot) 4.0: Revisions/Versions 5.0: Credits
14 Sep 2009 1 Laying traps; 2 Sensors. 2.1 Pressure Pad; 2.2 Laser Trip Beam; 2.3 Motion Detector. 3 Traps. 3.1 Gas Cages. 3.1.1 Poison Gas; 3.1.2 Knockout Gas; 3.1.3 Laughing Gas; 3.1.4 Hallucinogenic Gas; 3.1.5 Nerve Gas. 3.2 Wall Mounted. 3.2.1 Wind Machine; 3.2.2 Giant Magnet; 3.2.3 Prometheus's Revenge.
2 May 2016 Concepts and strategies for beginners. 1: Heavy traps and an inaccessible base (Relatively speaking. Super agents always get in, unless you use minions to stop them or they don`t find the entrance.). A hallway in your base with several doors leading in; one to the base and the rest to various traps, is a
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