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I've always went with two of each classes major stat, such strength and constitution for warior, willpower and magic for mages etc. For the defense stat, I always went with meele defense for warrior, range/magic defense for range characters. But I also craft resistance armors for inquisitor only due to limited crafting materials
Accepted Answer. Instead of raising attribute points directly upon leveling attributes raise in the following ways. 1.) Flat increase upon leveling. 2.) Increase specific attributes by unlocking passive abilities. I.e. Winter Stillness - Willpower on Unlock +3 3.) By crafting and modifying weapon & armor upgrades.
17 Jul 2016 Primary Attributes. Strength. 0.5% Attack (Warrior only) 1% Guard Damage Bonus. Dexterity. 0.5% Attack (Rogue only) 1% Crit Damage Bonus. Magic. 0.5% Attack (Mage only) 1% Barrier Damage Bonus. Cunning. 0.5% Crit Chance. 0.5% Range Defense. Willpower. 0.5% Attack. 0.5% Magic Defense. Constitution. 5 Health. 0.5% Melee
16 Jun 2015 The attack stat increases all damage that a character does. Increases the damage against enemies under the effect of guard. Each point of armor penetration ignores one point of the target's armor when inflicting damage. Increases the damage against enemies that are under the effect of Barrier.
Depends on what type of warrior you want. Damage dealing, tank and aggro or archer. Suffice it to say that the weapon needs to be taken into consideration. If you want to tank maybe sword and shield for better defense. Then you invest in constitution for health and resistance and strength for damage and accuracy.
5 Apr 2015
Attack% most of the time. Only time Strength is arguably better is if the numbers end up being almost the same, since Strength also adds to damage vs guard. But as far as stats go, if you pump any for damage (besides Attack% itself) you may want to go Willpower. It adds the same amount of attack (.5% per point) but also
Yeah, DA's stat system hasn't been the greatest so far for the reasons you mentioned. So why not make each stat more meaningful instead of just gutting it? Whatever. I'll deal with it. But it just seems like more and more games (RPG's, no less) are just getting rid of attribute points. I didn't like it when they did it to Diablo 3 and
Each of the playable characters in Dragon Age: Inquisition is described by a number of attributes. As I already mentioned, the development of attributes is an automated process, i.e. the selected ones are raised the moment you progress to the next experience level. This does not mean, however, that you should not pay
Attributes provide a variety of different of benefits to The Inquisitor. Unlike previous games
Annons