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Halo: Combat Evolved In Hindi Free Download
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In the 26th century, humanity draws the wrath of a conglomerate of alien races. This "Covenant" is intent on exterminating the human race, which they view as a religious affront. Still an fledgling interstellar race, humanity is constantly pushed back by the overwhelming numbers and furor of the Covenant. The only thing keeping the human race fighting is the fact that the Covenant do not know the location of Earth. Instead all operations are carried out from the planet Reach. Ships in danger of capture are required to self-destruct or make "blind" hyperspace jumps away from Earth. The humans do have a few tricks up their sleeves, though. The best is the SPARTAN-II program, designed to forge elite soldiers through genetic modification. A plan is launched to use the SPARTAN-II soldiers to infiltrate a Covenant ship and discover the location of the alien homeworld. But the plan fails, and the SPARTAN-II soldiers return to Reach for cybernetic modification to attempt the plan again. But the Covenant are just as devious, and launch a surprise attack on Reach, destroying many of the human fleet ships. Only the Pillar of Autumn manages to escape, making a blind jump away from Earth in the hope that the Covenant will follow and not search Reach for the location of Earth. The plan works, but the Covenant make it to the jump point before the Pillar of Autumn, and launch another attack. In desperation, Captain Keyes orders the "Hushed Coffin" unsealed, and the last surviving SPARTAN-II soldier, known only by his rank of Master Chief, is awakened from cryogenic stasis. His orders are to protect the Pillar of Autumn's AI construct, Cortana, from capture, so that the Covenant can't retrieve Earth's location from it. The Pillar of Autumn is abandoned, and the Master Chief and the surviving crew members find themselves stranded on an artificial ringworld, Halo. Faced with superior numbers and a seemingly inexhaustible alien fleet, the survivors must make their final stand on this ancient alien world. But Halo hides a secret, The Flood, a weapon so powerful it could destroy the galaxy. Can the Master Chief overcome impossible odds and stop both the Covenant and the Flood? Humanity's fate rests in the hands of one genetically modified cybernetic soldier.
Super-soldier John-117, Master Chief of the United Nations Space Command, must battle a genocidal alien race known as the Covenant following his violent crash-landing on Halo, an ancient and mysterious ring-world.
Spoilers.
I admit, Halo is definitely one of the most impressive games in our time. Solid action, realistic vehicle driving, intense battles, and expendable marines add to the carnage AND the fun for your gaming pleasures.
However, many people tend to overlook the flaws of Halo. They continue to say it's such an awesome game when truly it's not as good as it could be.
Why do I say this? I'm sure I'm going to get flamed for this, but I challenge everybody to play through it again. It's actually kind of boring. Yes, boring. How so? It's an extremely repetitive game. On the level "Truth and Reconciliation", you must navigate your way through endless corridors that all look alike. In "Pillar of Autumn", you must navigate through endless corridors that look different from the ones in "Truth and Reconciliation"... but all look the same to each other.
The thing I most dislike about Halo is the Flood. It's not a bad idea. Escalate the tension by throwing in a new, super-enemy. But it failed to deliver. The Flood is nothing but zombie-ish creatures thrown in by the programmers who realized that Halo was getting too repetitive. However, in using the Flood, Halo becomes even more repetitious. The Flood monsters are not strategists like the Covenant. They blindly attack and you shoot them. You need no tactics to defeat them. One shotgun blast knocks 'em down.
When it comes down to it, Halo can be summed up to this once the Flood are introduced: Run, shoot. Follow Cortana's directions. That's it. And it gets quite boring.
The final climax makes up for it a bit. Who doesn't want to rush a Warthog through the roof of the Pillar of Autumn to a final lifeboat as the ship is about to destroy Halo itself? Quite intense; quite satisfying. I loved every bit of that part. Foe Hammer's final run is very emotional, and the music helps out a great deal in that scene.
Speaking of the music, it wasn't too bad. It's nothing like Nobuo Uematsu's Liberi Fatali, but it can get quite impressive. Such as "Rock Anthem for Saving the World". The theme for the Flood is annoying, though. It's like something out of a '60's horror movie. Sometimes I thought it would make my ears bleed.
One amazing concept of Halo is the Covenant. What a great set of enemies. It's just that they were overtaken by the Flood. The game really should have focused on the Covenant instead of shifting direction.
With the Flood, there were four forces at work: Marines (and Master Chief/Cortana), Covenant, Flood, and Guilty Spark (the Monitor). This could have gone far. Instead, it's not as intense as possible and the game seems to be severely lacking something.
The multiplayer is rather boring. I've not played linked with four XBoxes, and I understand that it was meant to be played that way. However, the designers should have had something in mind for the pitiful creatures who only can have three to four players at a time. Unless linked, you'll most likely spend most of your time searching for the other characters.
All in all, I was rather disappointed with Halo. It could have done amazing things, but it somehow failed to deliver. Tell you what, though. If done correctly, it would make an excellent movie.
Upon it's release Halo was recognized as the the best game for the Xbox mainly because it offers good graphics, great gunplay, good story, and a great protagonist. The first thing that I really like about this game is the music and sound especially when you're in the games menu listening to this attractive music that sounds like it was sung by a church choir. When your amidst a battle, the music will get wilder and louder but that's one of the reasons why you will enjoy the game more. I didn't play Halo on the Xbox and I didn't really catch the real experience but it was more than exceptional on the PC. There are hardly any dull moments in Halo because there are battles fought around you and when there are no battles, there is the story. That reminds me to tell you about the world of Halo but first I am going to talk about Masterchief. He is a Spartan who maintains peace and protects planet earth from enemies such as the Grunts, Jackles, Elites, and Hunters. He hardly talks and you can never see his face in the game, not even a one second glimpse. His body is covered in armor which has defense shields that recharge every time it is fired upon.
After being marooned one the ancient ring world called Halo, you lead an uprising against the Covenant, an alien species bent on exterminating mankind, and then you fall into something bigger than the Covenant. You have to rely on yourself and your A.I. friend, Cortana, and escape from Halo.
The graphics are pretty impressive for a game that was made 8 years ago and you will find yourself awing as you look behind you and see the ring Halo. One of the main points in this game is the story and it affects the game a lot because without story whats the point in playing. The gunplay is unique and very different from games such as Deus Ex, Half-Life, and Farcry. The enemies are smart and will kill you by any means. Some of the enemies are easy while some, like the Hunters or Elites, are very difficult and you have to find your way around it without blowing yourself up. Overall the game is pretty impressive and if you have time go play it and enjoy!
Halo: Combat Evolved takes place in the twenty-sixth century. Reach is a space colony where Spartan-II soldiers are recalled to, to prepare for a mission to discover the Covenant's home world. Two days before the mission was to begin, Covenant forces attack Reach and destroy the colony. However, the starship Pillar of Autumn survives the attack and initiates a hyperspace jump to lure the enemy away from Earth. Yes. After the credits end, the Monitor can be seen zooming through space, having survived Halo's destruction. a5c7b9f00b
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