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BioShock Full Movie In Hindi Free Download Hd 720p
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In 1960, a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first believed.
The year is 1960, while flying over the Atlantic ocean, average citizen Jack blacks out and awakens to discover that he is the sole survivor of a plane crash. Amidst the wreckage of his plane Jack spots and swims to a lighthouse and boards a Bathysphere that takes him deep within the ocean and into Rapture. Originally conceived as a utopia where a man would be entitled to all that he made without the interference of "parasites" by idealistic billionaire mogul Andrew Ryan. Rapture has since decayed and festered from the infectious effects of civil war and anarchy, brought about by the very ideals it citizens and it's leader embrace. Aided by a sympathetic smuggler and a rogue geneticist, Jack salvages gene altering chemicals transforming himself into a superhuman, and uses his newfound powers and abilities as well as an arsenal of weapons to fend off the vicious hordes of psychotic mutants, security robots and armored supersoldiers that resulted from Rapture's unrest while given the choice to either rescue or lethally harvest the genetic material from Rapture's only citizens with a chance: the 10 year old "Little Sisters". As Jack wanders through the condemning atmosphere of rapture, he treads towards a secret that for could shatter all that he has known forever.
**Possible SPOILERS** Bioshock is far and away my pick for best PC game of the past 5 or 6 years. I've played a LOT of games over the years, but none have managed the deft touch that Irrational have put on this masterpiece.
From the moment you step into Rapture, you are unwittingly forced into the decaying underwater dystopia, and must splice to survive.
By splicing, I mean genetically splicing your DNA with "enhancements" - what this does for your humanity is up to you, indeed, the choices we make - make us.
The greatest thing about Bioshock is that it's all about the journey. The destination is arbitrary - FMV endings are seen as being a waste of money, and after playing through this game I agree totally. I am glad that the endings were short and to the point, because the majority of the budget was put to much better use - namely in game design. I compare this to games which have very shiny and pretty endings, just pick one.
The aesthetics are second-to-none. It's rare that a game can make you feel so attached to the world when all you see is misery and chaos. I really felt for the people of rapture who'd sacrificed so much for personal power. Even listening to them gibbering away their lingering humanity or squabbling amongst one another was a perverse treat prior to their inevitable annihilation at my hand.
Everything in the gameworld has meaning. Wonder why they're Vita Chambers everywhere and what purpose they serve (other than regeneration) - well, that's answered in the second last Act of the game. While such design features are regarded by many to make the game too easy - again, I ask is it really the destination or the journey that matters when it comes to a masterpiece of game design? The ending will always be the same, but no fight in the game will be the same, unlike other shooters (Half-Life 2, I'm looking squarely at you). Even the scripted parts of Bioshock don't regard the player as an on-rails observer, and you will soon wrench control back, so be patient.
This is all about action. At the end of the day, that's what the design has achieved. By allowing you to rejoin the fight without having to revert to a quicksave allows the pacing to stay in top-gear 100% of the time, though if you play like me, you'll go through first aid kits like cotton candy anyways, instead of just dying over-and-over-and-over like people say you can do... It may even be possible to finish the game with just a wrench in this fashion... Yes, you probably can, but that's not what I'd call fun.
The dynamic random spawn points for enemies also means you have to keep on your toes, as the Gatherers, Protectors and Splicers wander the corridors of Rapture and can be found pretty much anywhere you are...
What makes this game so brilliant is that no two gunfights are the same, and there is no motivation to try one strategy more than another, as the game is so well-balanced that you can adjust on the fly and make each strategy work for you. Though action-focused, it remains very tactical - if you want it to be.
Although this review is convoluted, all I can say was that Rapture was so enthralling, that I went back again and again after I'd finished and played through completely differently.
Keep in mind that the difficulty jump from Medium to Hard is like going from walking up a hill to climbing Mount Everest.
The great thing is, whether you choose to let it be hard is up to you...
That's what this game is about - choice.
"A man chooses..."
So, I have decided to play what is considered to be one of the greatest games of yesterday's generation - Bioshock. I went in with an open mind when being told this is one of the better first person shooters on the market because... when Halo Reach almost makes my top 10 First person shooters list then I need to look on the market a bit more - no offense to Halo fans, the game was okay but I really don't think that they're that great. But onto this I really would consider it one of the better first person shooters out there.
So the game begins with you surviving a plane crash over water. Making your way to a lighthouse you then find yourself visiting the underwater city of Rapture where the original promise was it's a city where the great can aspire to be great with almost no restrictions. However when you arrive the place is overrun with people that are completely crazy due to something called Splicing, basically altering genes to increase human evolution to give people superpowers. You are asked by a seemingly friendly NPC to go up to the office of the man who built Rapture and kill him.
My biggest complaint with it is the ending, or at least the good one. So how the ending is is determined by what you do with the Little Sisters, basically holding some genetic keys to making you more powerful. You can choose to save them from having that kind of life or straight up killing them to get more of it. Anyway the ending is that... They offer the city, you refuse and you raise them as children somewhere like in a Disney movie? Is this the same game? Because if you showed me the ending I wouldn't really buy it was from BioShock.
Onto another thing, I don't really like the silent protagonist, I mean I can tolerate it but in every game I play where this happens it gives me a disconnect to the story, I don't even remember if you see his face. I only remember him saying one line and that's in the opening. Call it nitpicking but it reduces the dialogue down to the insane ramblings of the Splicers or the NPC voices in your head saying "would you kindly do this?" It just gets tiresome.
So onto what I liked, well I liked the story of the thing even if I feel some disconnect to it, I think the gunplay and weapon upgrades are really creative, as are the gene upgrades and the city of Rapture has this constant atmosphere to it that I just love and gives off the mood that whatever good was in here was quickly trans-morphed into a nightmare city. Oh I also liked the limited health because it gives off more fear, in such a way that I'd say works better then most actual horror games although with that said, it does get annoying to go back to the checkpoints, especially because it's a game where everything you have done is set in stone, regardless of whether you died doing it or not and it has respawning enemies.
So really, I don't think this game is as great as everybody is saying it is, however I would put it up there with the better First Person Shooters of today. I will play the sequels, maybe starting with the third one because, that one is considered to be the best of the series. I wouldn't really say anything else except "would you kindly respect my opinion if it's one you don't agree with".
1960 The Atlantic Ocean. Yes there is a Bioshock 2, and Bioshock: Infinite was announced that acts as a prequel. Yes, there are three endings.
It depends on how you dealt with every Little Sister.
You get the Good Ending if you don't harm any little sisters.
You get the Bad Ending if you harvest some of the little sisters.
You get the Worse Ending if you harvest all of the little sisters. a5c7b9f00b
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