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assignments. Contribute to From-Nand-to-Tetris development by creating an account on GitHub.
This chapter is the pinnacle of the hardware part of our journey. We are now ready to take all the chips that we've built in chapters 1–3 and integrate them into a general-purpose computer system capable of running programs written in the machine language presented in chapter 4. The specific computer we will build, called
Title The Elements of Computing Systems: Building a Modern Computer from First Principles; Author(s) Noam Nisan, Shimon Schocken; Publisher: The MIT Press (March 31, 2005); Hardcover/Paperback 344 pages; eBook PDF Files; Language: English; ISBN-10/ASIN: 0262640686; ISBN-13: 978-0262640688; Share This:
Index of /lectures/PDF. Parent Directory · lecture 00 introduction.pdf · lecture 01 Boolean logic.pdf · lecture 02 Boolean arithmetic.pdf · lecture 03 sequential logic.pdf · lecture 04 machine language.pdf · lecture 05 computer architecture.pdf · lecture 06 assembler.pdf · lecture 07 virtual machine I.pdf · lecture 08 virtual machine
Preface, Book Overview. Chapter 0, The Grand Tour. Chapter 1, Boolean Logic. Chapter 2, Boolean Arithmetic. Chapter 3, Sequential Logic. Chapter 4, Machine Language. Chapter 5, Computer Architecture. Chapter 6, The Assembler. Chapter 7, Virtual Machine (part I). Chapter 8, Virtual Machine (part II). Chapter 9, High
Build a Modern Computer from First Principles: From Nand to Tetris (Project-Centered Course) from Hebrew University of Jerusalem. What you'll achieve: In this project-centered course* you will build a modern computer system, from the ground up.
Elements of Computing Systems, Nisan & Schocken, MIT Press, www.nand2tetris.org , Introduction slide 1 www.nand2tetris.org. Building a Modern Computer From First Principles. Introduction: From Nand to Tetris
primitive logic gate—Nand—and build all the other logic gates from it. The result is a rather standard set of gates, which will be later used to construct our computer's processing and storage chips. This will be done in chapters 2 and 3, respectively. All the hardware chapters in the book, beginning with this one, have the
CHIP Add16 {. IN a[16], b[16];. OUT out[16];. PARTS: FullAdder(a=a[0],b=b[0],c=0, sum="out"[1],carry=c0);. FullAdder(a=a[1],b=b[1],c=c0,sum=out[1],carry=c1);. FullAdder(a=a[2],b=b[2],c=c1,sum=out[2],carry=c2); FullAdder(a=a[15],b=b[15],c=c14,sum=out[15]);. } CHIP Add16 {. IN a[16], b[16];. OUT out[16];. PARTS:.
And these gates, in turn, can be built from primitive gates like Nand and Nor. Of course every one of these gates consists of several switching devices, typically implemented by transistors. And each transistor is made of—Well, we won't go further than that, because that's where computer science ends and physics starts.
Annons