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Goblin Threat. Enter your name: Start. It was a quiet day. at Lycoming FOUNDED. 1812. LYCOMING COLLEGE. When suddenly the. campus was taken over by. plagiarism goblins who want. to destroy its academic. integrity. 4. Rooms. Cleared. Bridgette researches and takes notes in. her own words. Later, when typing
24 Jul 2014 Libraries have the opportunity to help invent new interactive and participatory learning experiences for students. Luckily, there are already some initial models to look towards in terms of both building game collections as well as using games in library instruction. Collecting Games. Librarians have always
It has been accepted for inclusion in Dissertations - ALL by an authorized administrator of SURFACE. For more information, please contact surface@syr.edu. Recommended Citation. Ramnarine-Rieks, Angela Usha, "Learning by Game Design for Library Instruction: A Multiple Case Study" (2015). Dissertations -. ALL.
College and university libraries have begun to use games for information literacy and library instruction. Academic librarians use commercially-produced games, create their own games, and employ game principles and mechanics to enhance their tradi- tional instructional offerings.
18 May 2015 Games in academic libraries have also received lots of attention in recent years. The same summer that my colleague asked me to speak with his class, I wrote an article that reviewed game-based learning in both higher education generally and information literacy instruction specifically (Smale 2011).
1 Jan 2005 Play to Win! Using Games in Library Instruction to Enhance Student Learning. Authors. Guy J. Leach, Instructor and Liaison for Music and Modern & Classical Languages. University Library, Georgia State University, Atlanta, GA 30303. E-mail: gleach@gsu.edu. Tammy S. Sugarman, Assistant Professor and
1 Dec 2011 While I included this in my list of resources for my Library 2.011 presentation (recording available), I'd like to separately state that I have had a manuscript approved for publication in Reference Services Review. It may be the first issue of the new year, but as this wasn't very long ago, I'm not sure things get
1 Jul 2016 Can Library Research Be Fun? Using Games for Information Literacy Instruction in Higher Education. By Jennifer Young. The basic makeup of any game consists of four components: a goal, a set of rules, a feedback system, and voluntary participation. As the late philosopher Bernard Suits described it,
18 Dec 2013 As a non-gamer, the idea of “gamifying" information literacy instruction just sounded like another bandwagon for librarians to jump on. Yet the potential for engaging and even fun instructional activities was too much for me to resist. I decided to give games a try. With apologies to real game designers, I'll
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