Sunday 7 January 2018 photo 10/15
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Ksp modeling tutorial: >> http://bfr.cloudz.pw/download?file=ksp+modeling+tutorial << (Download)
Ksp modeling tutorial: >> http://bfr.cloudz.pw/read?file=ksp+modeling+tutorial << (Read Online)
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6 Apr 2014
Tutorial One: Making a 1 Meter Adapter Plate from Scratch Part 1: Blender/KSP Setup. So you've decided to begin seriously modding Kerbal Space Program. Congratulations. May your rockets be rockety and your engines be engine-y. There are some steps you need to do before you can begin seriously modding KSP.
In the past few months I've been trying to research how to make a KSP mod in my spare time. After finding ~6-7 tutorials, I've found none of them
26 Mar 2014
Kerbal Space Program Modeling Tutorial. by. Part 3: Making an Adapter Plate and loading it into KSP. For our first KSP Mod, we'll start out with something fairly simple: an Adapter Plate that allows you to connect two Size 0 Parts to one Size 1 Part. Generally, the rule for Kerbal Space Program part sizing is: For each
Version 1.0 was the first full release of Kerbal Space Program. It was nicknamed We Have Liftoff! and released on 27 April 2015. Version 1.0 completely overhauled the flight and drag model for a more realistic simulation, now ignoring drag on rocket parts which were occluded from the air flow. It also allowed for body lift,
12 Apr 2013
Part Modding For Beginners This is part one of a part modding tutorial. This series will take you from creating the model, painting a texture and getting
18 Mar 2014 Kerbal Space Program. All Discussions I want to do both 3D modeling of parts, aswell as functionality coding. What do i need do you know of any Squad made tutorials regarding KSP add-on creation? want something specific to KSP so im not getting bogged down with generalizations. Thanks again :).
29 Sep 2017 3.1 Step 1 - Choosing the program; 3.2 Step 2 - Understanding Folder Design; 3.3 Step 3 - Creating The Model; 3.4 Step 4 - Unwrapping and texturing Your Asset; 3.5 Step 5 - Setting up Unity; 3.6 Step 6 - Adding Your Model Into Unity; 3.7 Step 7 - Creating Materials; 3.8 Step 8 - Creating The Collision
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