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I was just hoping someone could narrow down some choices for me - I only ever played KOTOR 2 through once (as opposed to the three/four times for KOTOR 1), and it . This build gives you insta-killing abilities (on bosses) with dual lightsabers and basically infinite force powers at the end of the game.
Mar 28, 2012 Guide - Star Wars KOTOR 2: Basics and Experience Character Selection Error creating thumbnail: File missing At the onset you will have the option to choose from a Jedi Gu Charisma: A Jedi with high charisma suffers less of a penalty when using force powers of the opposite alignment. The character
For Star Wars: Knights of the Old Republic II: The Sith Lords on the Xbox, Force Powers Guide by Joshs Name.
23 POSTED: 7 October 2010 2:10 pm. Do both. KoTOR is a game that you will play more than once. I did it dark side, then light side, then and random combination for the next 25 times I played it Also, apparently going Dark Side actually makes the games easier, as well as you having better force powers,
But the most important thing is that you are able to use all your Jedi powers, and believe me when you are alone and walk into a room full of enemies, you can bust out a dose of Force Wave and then decimate them with your Lightsaber. Dex should be the primary stat you raise, however you should also increase your
Apr 1, 2014 Loads of force powers and a great party leader that becomes pretty much invincible by the end of the game. Use robes to Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. As such, he
Feb 18, 2016 Jedi Guardian<-> Jedi Weaponsmaster A one, an a half page guide, for the Jedi Guardian ~ Jedi Weaponsmaster; originally by SirCerberus below is a link to the complete guide. all 36 Star Wars KOTOR II Guardian Build Guide will want 1+ to 2+ You may have trouble using offensive force powers
Dec 5, 2006 Sentinels also get paralysis immunity at level 12 or so, and immunities to fear and stun. However, they can still be force choked by sith enemies or so. And powers like insanity still work against Sentinel PCs. However, with skills, it helps especially if fighting becomes tiring. Edited by vaxen83, 05 December
Jan 22, 2018 1 Force points; 2 Light side powers. 2.1 Battle Precognition; 2.2 Force Aura; 2.3 Force Barrier; 2.4 Force Enlightenment; 2.5 Force Valor; 2.6 Heal; 2.7 Inspire Followers; 2.8 Revitalize; 2.9 Stun; 2.10 Stun Droid. 3 Universal powers. 3.1 Affect Mind; 3.2 Battle Meditation; 3.3 Breath Control; 3.4 Beast Trick
While every character is able to use two weapons, Two-Weapon Fighting removes the off-hand penalty and allows the character use of staff weapons. Universal Powers. Throw Lightsaber. Using the force telekinetically, the Jedi can throw his/her lightsaber at an opponent from a distance and guide it back to the hand.
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