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Resident Evil 4 Download-----------------------------------------DOWNLOAD: http://urllio.com/r1whg -----------------------------------------In 1998, an outbreak of the T-Virus, created by the international pharmaceutical company Umbrella, devastated the small midwestern town of Raccoon City, turning the population into contagious zombies. After a week of attempting to deal with the situation, the President was forced to use a nuclear weapon to destroy the city. Six years later, Leon S. Kennedy, a former police officer and survivor of the Raccoon City disaster, is part of a government agency under the direct control of the President. The day before hs is supposed to start his first assignment, protecting the President's daughter, Ashley Graham, she is kidnapped, surfacing later in rural Europe. Leon is sent to retrieve her, but what he will discover is a new kind of horror that makes Raccoon City pale in comparison.In 1998, Raccoon City, a small mountainside town, was hit by an outbreak of the t-virus. Practically all it's residents were turned into flesh eating creatures. A nuclear missile was fired at the city and the city, along with the t virus, was destroyed, along with Umbrella, who admitted to the incident. 6 years have passed since that horrendous incident, Leon S Kennedy, one of the survivors, is a trained agent who's responsibility is to take care of the president's family. On his first day, he is sent to a remote village in Europe, armed with only a 9mm pistol, to save the president's daughter, who was apparently kidnapped.. After a nasty encounter with a strange man in a cabin, Leon is left in the village with his two police escorts dead. Now he must find Ashley in a village full of hostile locals.'Where are the zombies?', ask the die-hard fans. Well the horror's still here folks, but it's come leaps and bounds since the PS1.
I had read a few reviews for RE4, and had expected it to be very good. I was wrong- it was fantastic. Like, on a level that only a few other games had ever reached. Although I want to gush for pages, as always, I'll try to keep it brief.
Pros: + It looks fantastic; arguably the best graphics on the console. + Has a host of memorable characters (Leon, Ada, Krauser, Saddler, Salazar, Louis, etc). + Relentlessly enjoyable, intense gameplay. + A consistently brilliant 20-hour campaign, plus extra game modes and unlockables. + Nice to have an escort who actually obeys you. + Enough inventiveness for 3 games (some of the set pieces are amazing).
Cons: - Not much of a story.
If you haven't played RE4, do it. Otherwise, you're missing out on one of the best games of the last generation. Believe the hype.Resident Evil 4 in my opinion is the best game ever made, if in any way that you are a Resi fan then you would agree with me, it is nothing like any of the previous titles, it's packed from start to finish with everything a fan could want, Leon Kennedy should go down in history as one of the greatest ever video game characters, and Ada Wong is totally 'smokin' as a computer babe, if only all women were as sultry as her. I loved everything in the game and have yet to complete it on professional, the sub games that you can unlock in it is very playable. The levels of violence in the game is unreal, the guns etc outmatch any of the previous titles, the bad guys are pure evil, and they constantly come at you from all ends, with chainsaws, mini-guns, pitch-forks, knifes and anything else the can land there hands on, the sheer depth of the game is so compelling that I've often wasted days on end playing it, if I am to flaw it then the only thing that I can think of is the fact that you can't buy ammo from the merchants, I've had many a gando chasing me when I've been low on 9mm bullets, but apart from that there is very little that you can fault it on, I actually went out and bought a Game-Cube purely for that game and I can tell you now it has been one of the best investments I've ever had, I don't want to spoil it to much for the people who haven't played it yet but the boss'es in it are awesome and the game-play is one of the most addictive that I'll ever played, Thanks Capcom for truly proving to the world that you guy's still have it and looking forward to RE5...Resident Evil 4 (Biohazard 4) takes place in autumn 2004 (no specific dates are mentioned), which is six years after the first Resident Evil.
Looking at what point in autumn Resident Evil 4 takes place, probably late October/early November by the way the outside looks. Much information can be derived from gameplay and data files spread throughout the game. Other facts are inferred, and through speculation, some theories can be formed. Here is an overview with references to observations from the game or data files:
It can be safely assumed that 'Las Plagas' are intelligent parasitic life forms that control the actions of the host. They cannot sustain life on their own and parasitize on the bodies of living hosts for nutrition. However, according to Luis' notes, when no hosts are present, they can also go into a state of extreme hibernation. Their cells go into a dormant state and exist in a spore-like form, which can be inhaled by a host to enter the body. The spore has to be reactivated inside the host, and grow into a immature parasite, which takes quite some time (at least several years).
Although their origins are vague, they originate from prehistoric times; several fossilized specimens are found in the game, and fossilization takes thousands of years. The first recent contact with humans occurred about eight generations ago (Ramon Salazar's note). The fossilized Plagas were excavated in a cave deep below the castle, causing the first infestation. The infected humans banded together in a religious group called 'Los Illuminados' (The Enlightened). However, the first Castellan took away the group's power and sealed the Plagas back in the cave. The remnants of the group probably continued underground. Years later, the Illuminados leader Lord Saddler convinced the eight Castellan, Ramon Salazar, who became an Illuminados follower, to re-open the cave and give power back to the Illuminados. The new workers who opened the seal became infected and started the second infestation among the villagers.
Plagas can be inserted into a human body in egg form by injection. After entering the body, the Plaga egg hatches shortly thereafter and the parasite grows. This way, the Plaga reaches maturity much faster than when it has to grow from a spore (judging from Leon's and Ahsley's infection symptoms, it cannot be more than a few days). Symptoms of a growing Plaga are convulsions, coughing up blood and severe chest pains, even to the point of fainting. The Plaga starts to sprout thin tendrils, which form connections to the host's central nervous system, through which the parasite can exert control over the host's actions (more below). In humans, a near-mature parasite seems to be roughly the size of a fist, judging by Leon's X-ray. When the Plaga is in control, the symbionts (which are the host and its parasite) can facilitate infection rate of the population by injecting more Plaga eggs directly into the blood stream of other hosts.
The majority of the Plagas victims consists of simple villagers; these basic enemies are referred to as 'Ganados' ('cattle'). According to Luis' memo, the Plagas manipulate the behavioral patterns of their hosts. In normal conditions, the hosts' self-awareness still seem intact, but their consciousness is altered: in a conversation between two Ganados in the Chief's house, they talk about the Chief of the village, and refer to "his Plaga (being) better than ours". Ganados are obviously aware of their parasites, but through mind control, they accept this as normal. Cognitive functions are intact: the hosts keep talking to each other in human language, for which they need their human language memory. In that respect, the Plaga/human interaction resembles the Trill species from Star Trek: Deep Space Nine (1993); they consist of a humanoid host with a symbiont surgically placed inside. The new individual retains a new, mixed personality, with characteristics and memories of both symbionts. The difference is that the Trill symbiosis is initiated with mutual consent, and beneficial for both symbionts; the Plaga symbiosis is usually forced, although some hosts agree to insertion of a Plaga voluntarily, like Salazar did (Butlers memo). According to Saddler's note, a Plaga reflects the conscience of the host, and a poorly chosen host can betray his master. This indicates that the host's mind and cognitive capabilities remain present, and can overrule the Plaga's. Apparently this happened in Luis, who resisted his Plaga's influence and had it removed. The Plaga's mind control seems to grow over time, in increasing intervals: Ashley is temporarily taken over by her parasite, but she appears to be herself again later; likewise, Leon gets temporarily 'possessed' when he tries to strangle Ada, but she is able to subdue his Plaga again.
The forced symbiosis between Plaga and host apparently provides the host with improved strength and durability not previously present: they are much stronger than normal people, lifting and throwing an adult man with remarkable ease. They also seem to have a much higher tolerance to pain than the original host: they can withstand multiple gunshots, even to the head. This is probably because the host's sensory functions (especially pain sensation) are partially suppressed. Consciousness and motor control are influenced by the Plaga, but can be taken over completely if necessary, as some freshly decapitated hosts can even walk a few yards or still swing a weapon. The Plaga can expose its own head from the host's neck if the hosts head is destroyed, which suggests it generally attaches to the upper spinal column. This is confirmed by the Garradors (the blind, armoured brutes with the spikes on their hands), who carry their Plaga outside, on their upper back. After exposing themselves, they can quickly enlarge and elongate into a sharp, vicious and/or biting tentacle. The Plaga is in total control of the host by that time, and this deteriorates general performance, as they seem unable to run or wield weapons any longer. In a full-grown Plaga, the head can form a separate spider-like organism (comparable to the face-huggers from the Alien movie franchise) that can detach from the rest of the body. The appearance of a Plaga outside the body of a Garrador may suggest that a Plaga (or its detached head) can also take over a host by attaching to the nervous system from outside.
Though durable, the symbionts can nevertheless be killed by inflicting enough physical trauma or burn wounds to the host's body or the exposed Plaga part. As with humans, the Plaga's head seems the most vulnerable part of the parasite; destroying it causes instant death. They have another notable weakness, which is that they are extremely sensitive to bright light: they only expose themselves at night (a Ganado killed during daytime will instantly dissolve without sprouting a head), and using a flash grenade instantly kills an exposed parasite. An interesting effect of the symbiosis is seen when the symbiont dies: the host and parasite dissolve in most cases. The host is apparently unable to live without the parasite, but according to the Butler's memo, the parasite cannot survive either when the host dies. When symbiosis is complete, the host and parasite have obviously developed a strong form of biological interdependance. The parasite needs a body for nutrition; perhaps physiological changes occur in the host during symbiosis that cause their dependance on the Plaga. Another possibility is that the Plaga releases acids or enzymes upon dying which dissolve the host body as well. Fact is that not every symbiont dissolves after death; exceptions are some of the stronger specimens, such as the chainsaw wielding foes, the Gatling gun-wielding militaries, the Garradors and many bosses. This may be an indication that there are different types of Plagas with different characteristics. Perhaps only high ranking Plagas are allowed to take over the strongest human hosts, while lower Plagas have to make due with the villagers (also implied by the villagers stating that the Chief has a better Plaga than theirs).
Which leads to another remarkable feature of the parasites, which is that they are a social and hierarchically organized species, probably with a collective intelligence (Luis' notes). The fact that the higher hosts refer to the lower majority as 'cattle' even suggests a class distinction. The Plagas can infect many types of other organisms (such as dogs), and communicate even between different species of hosts. They can cooperate effectively, and they are strictly obedient to their superiors. Their leader, who has taken the form of Lord Osmund Saddler, has absolute power over the entire cult. There are Los Illuminados members who seem to hold a rank (they often wear elaborate masks or ornaments) and command other members. Saddler can also communicate non-verbally with parasites inside human bodies and direct their actions. This is already possible with immature Plagas, as Saddler can manipulate the creature inside Leon to cause him intense pain. According to one of Ada's reports, a Plaga sample that was thoroughly researched, revealed to have special organs that may be sensitive to sonic waves. Perhaps the ceremonial rods that are carried by high priests of Los Illuminados emit these waves in order to direct the actions of the Plagas inside the hosts.
As mentioned before, there are some creatures associated with the Plagas which have taken a radically different, non-humanoid form. These are (amongst others) the Gigantes (the grey troll-like giants), the Novistadors (the flying insects with the cloaking ability), Verdugo (Salazar's "right hand"), and the "It". The Gigantes still carry a Plaga inside which comes out of the neck when the creature is wounded. According to Luis' notes, some of thecreatures are the result of experimentations on human test subjects. The Gigantes and Novistadors are identified as "by-products" of the Regenerators. As Leon gets in the island's hospital, he witnesses some remains of these experimentations, which suggest that mature parasites (the ones that detach from the head) were surgically inserted into human bodies, or attached themselves to a host from outside. Specifically shooting the Plagas inside Regenerators stops the regenerative capabilities, suggesting the Plagas can stimulate growth of the host's tissue. Perhaps there was a cellular fusion between the cells of the parasite and the host that gave rise to the grotesque creatures that were spawned from this process (which would definitely explain their decreasingly human appearance and ability for rapid regeneration, which human cells don't possess). This is sustained by Salazar's ultimate transformation, which seems to biologically "fuse" him with his aide and the giant monstrosity on the wall.
Special medication can be used to prevent the hatching of the parasite (Letter from Ada). Also, as the parasite gets connected to the host's nervous system, it seems to feel the pain the host endures. A strong pain stimulus can cause a growing Plaga to temporarily retract or be stunned, as is demonstrated when Leon gets stabbed by Ada after the Plaga took control over him. Before it reaches adulthood, the parasite can be removed surgically, combined with a special form of radiation, but at significant risk of death to the host (which seems to be due to the violent movements made by the parasites in the chest during the procedure, making it very painful). When the parasite is fully grown, it is impossible to remove without losing the host (Butlers memo), which is another indication that the host and the parasite get more connected physiologically as the parasite grows. If you perform a certain stunt properly in the farm after the beginning of the game, you can magically walk through the outer fence and explore the outer perimeter, and spots where the graphics are undeveloped. This bug is only in the original GameCube version. Disc 1 [Darkness Side] (1:02:20)
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