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All-In is the final mission in the Wings of Liberty Campaign. The Artifact has been assembled, and so the time has come to attack the Zerg Primary Hive Cluster. You are to hold your ground against the Zerg until the Artifact is fully charged. Contents. [hide]. 1 Primary Objectives. 1.1 Guide. 1.1.1 Vs. Nydus Worms; 1.1.2 Vs.
Hi, I used this tactic and won it at the first try on brutal. It was easy even when the keystone was at 99%, too easy I think. There are other strategies out there, but this one is phenomenal in my opinion. Spear of Adun powers needed: Chrono Surge or Deploy Pylon or Warp-in reinforcements (irrelevant)
#2. I did mass taldarim voidrays. But it took me several tries, so there must be easier way. It's the only hard mission. I wish the rest of campaing was this hard. The building placement is important, you can distract and slow down last push a lot by just building pylons/cybernetic cores/etc. But it's close. So there
11 Nov 2015
13 Nov 2015
1 Aug 2010 I went path 2 by taking out the air. I have about 5 hours or so invested in it as of now and I would hate to have to go back and take a different path not even sure how that would work (do I have to redo all the char missions?) So far I've gotten to about 63% but have not had a lot of time to dedicate to it
[#1] - All In - Campaign - Final missions - StarCraft II: [#1]. Just as Matt suggests, immediately start building Bunkers, as the Zergs will attack very soon with unusual intensity [#1]. Place the fortifications by the hill with the Artifact [1], with which you will block the Zergs from the hill as well as from your base. Apart from Bunkers
18 Dec 2016 Legacy of the Void Walkthrough - StarCraft II - Legacy of the Void: Below is our walkthrough for the Legacy of the Void campaign. Due to the nature of the campaign, your path through the story might be different than
16 Nov 2015 Epilogue Missions - StarCraft II - Legacy of the Void: The Epilogue Missions take place after the main game, and each one you play a different one of the races. Finishing these will reveal the final endin
You start with bunkers on both sides so load those up, and use SCV's to build a second one and fill that as well, leave 2-4 SCV's nearby for repairing the bunkers whenever they take damage and if you can build perdition turrents at the tops of every ramp, SCV's will repair those as well and they will block the ramps, from
Annons