Thursday 21 July 2011 photo 1/1
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hell yeah :3
min värld växer ;D
Annons
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Anonymous
Wed 3 Aug 2011 15:27
Älska minecraft :D
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Anonymous
Fri 22 Jul 2011 09:12
Snart kommer jag och spränger din värld xD..
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Anonymous
Thu 21 Jul 2011 23:26
Spela det här ist för fking RS: :(
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Anonymous
Fri 22 Jul 2011 16:41
An open world is a type of video game level design concept where a player can freely roam a virtual world and change any factor at will.[1] There are many games like this.
The term is sometimes used interchangeably with "sandbox" and "free-roaming";[2][3] however, the terms open world and free-roaming describe the game environment itself and allude more to the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively, boundless of artificial structural constraints, and with there being "no right way"[5] of playing the game.
Despite their name, many open world games still enforce restrictions at some points in the game environment, either due to absolute game design limitations or temporary in-game limitations (such as locked areas) imposed by a game's linearity.
The term is sometimes used interchangeably with "sandbox" and "free-roaming";[2][3] however, the terms open world and free-roaming describe the game environment itself and allude more to the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively, boundless of artificial structural constraints, and with there being "no right way"[5] of playing the game.
Despite their name, many open world games still enforce restrictions at some points in the game environment, either due to absolute game design limitations or temporary in-game limitations (such as locked areas) imposed by a game's linearity.
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Anonymous
Thu 21 Jul 2011 19:47
*host*host* håll dig till runescape *host*host*
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Anonymous
Thu 21 Jul 2011 19:35
vilken fin fyrkantig värld :3
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