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Astro empires occupation guide: >> http://arg.cloudz.pw/download?file=astro+empires+occupation+guide << (Download)
Astro empires occupation guide: >> http://arg.cloudz.pw/read?file=astro+empires+occupation+guide << (Read Online)
GUIDE TO EARLY-GAME STRATEGIES. Although I've only been playing AE for about 2 months, I've learned a lot. Based on my own experience of having been occupied twice almost as soon as I went over level 10, my scouting and reading battle reports, the mistakes I realize, in hindsight, that I've made, and--most.
When you attack a base you can occupy it by clicking the "attack and occupy" option. When you click this you will occupy the base if your attacking force can destroy the defending forces. If the occupied base is a Capital, then the owner loses 15% of his empire income while it is
guide. a. Here is my first piece of tactical advice fundamental to becoming an advanced level player. Without an upgrade you are not able to achieve a competitive level. b. That being said Base is occupied what do I do? . Understand that Astro Empires is a strategy game based on some very well thought out formulas.
These protections are only valid to the player bases and not to his fleets outside of his bases or to unguarded trade routes. These protections are not valid in occupied bases if the attack is done by the occupier or someone from the same guild. If a protected player attacks others over the protection level outside his bases
XP = (enemy/your level)^2 /20 * Total Fleet destroyed. After occupation ends, how does a base get back the economy it lost? It regenerates by 2 credits per day automatically until it reaches the normal economy. How can I repair my defenses? They repair themselves 1% automatically every hour, though they do not repair
Simple strategy guide to follow, when your bases are occupied. There are several ways and tactics to get rid of occupations. Here are some tips and hints to achieve that goal: 1. Build a lot of command centers. The more the better. 2. Match the unit you build to attack an occupier. If they have a lot of unshielded craft, use
31 Jan 2008 There are several ways and tactics to get rid of occupations. Here are some tips and hints to achieve that goal: 1. Build a lot of command centers. The more the better; the less credits you spend having to destroy occupying fleet, the less profitable the occupation will be. 2. Keep your defense level high,
27 Mar 2012 He will be getting his RC's into the area and keeping an eye on every astro in the region. So, do nothing that will alert him you're there. No messages, no taunts, no fighter-every-minute. Make him feel unthreatened. The hope here is that he takes his mobile elsewhere and leaves a token occupation force.
This represents a tribute from the conquered base to the occupier. No structures can be destroyed by an attack, although base defenses have a percentage rating which represents how effective they are. Base defenses are automatically set at 0% once a base is occupied, and will automatically regenerate by 1% every hour
19 Apr 2010 I'm requesting the ability to be able to pillage a base without occupying it. If you're at the cap for occupied bases, I want to be able to still pillage a base without having to release another occupation, pillage, release, then reoccupy the original base I had. I could build more CCs yes, but when you attack and
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