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"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. This item:The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and
This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used
1 May 2012 With a solid basis in academic research and design guidance for those who want to create meaningful learning experiences, Karl Kapp issues a challenge in his latest book, The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Can we, as learning
This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used
Description. Praise for The Gamification of Learning and Instruction. "Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify
16 Apr 2014 A game is a system of “abstracted reality" that guides its players by using “rules, interactivity and feedback." • “Gamification" is the application of game-based dynamics to an educational effort. • “Challenge, relevance, confidence, curiosity, control and fantasy" motivate players. • “Intrinsic motivation" is more
Praise for The Gamification of Learning and Instruction "Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning,
The Gamification of Learning and Instruction has 194 ratings and 18 reviews. Graham said: Although reasonably well researched, this book is not carefully
24 Dec 2013
Packed with methods and strategies for game-based learning in the workplace, The Gamification of Learning and Instruction is an essential resource for trainers looking for fun and effective ways to engage workers in their professional development.
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