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Kingdoms of amalur finesse/sorcery guide: >> http://rdj.cloudz.pw/download?file=kingdoms+of+amalur+finessesorcery+guide << (Download)
Kingdoms of amalur finesse/sorcery guide: >> http://rdj.cloudz.pw/read?file=kingdoms+of+amalur+finessesorcery+guide << (Read Online)
I run a combination sorcery/finesse character, so I'll share my experiences. Weapons. Chakrams are definitely an excellent ranged weapon, so make sure you take the abilities that give you bonus to chakram damage and unlock their charge attacks. Charging takes time, but can severely damage or thin out
Kingdoms of Amalur: Reckoning Finesse/Sorcery was the most fun character I made, in terms of how that one's fighting style and combat options are. . It's a VERY fun build. I went Fae Blades/Chakrams on mine. F/S isn't as stealth reliant as a pure Finesse build, and i MUCH prefer Fae Blades to Daggers when i scrap.
Feb 16, 2012 Finesse and Sorcery - Kingdoms of Amalur: 10G Some of This Some of That Unlock a two-class hybrid destiny. You may choose a Jack of All Trades destiny to satisfy this condition, if you s
Feb 17, 2012 If you're serious about the Finesse tree, you will also end up with a few sustained and passive Poison abilities. If you mix the Finesse and Sorcery trees you'll have enough mana to always keep Envenomed Edge -- the poison attack buff -- active at a 15% mana cost. Combine that with the wider reach of the
Mar 3, 2014 I have fewer mana issues (Sorcery gear has a lot of mana regen on it) and can use the damage shield + orbs now (the orbs break Stealth, so couldn't use them when I was trying to sneak up on anyone). Mark of Flame is very powerful. I do look forward to trying a pure Finesse build now that I know you can
I've made my first character on hard difficulty, and he's a (currently) lvl 20 mix of finesse and sorcery. My primary weapon alternates between whatever is the better weapon I find/craft between daggers and faeblades, and my secondary is chakrams. The tutorial level discouraged me to use bows ever, until I discovered
Kingdoms of Amalur Reckoning Abilities Guide – Might, Finesse and Sorcery. By Ali Asif / Feb 6, 2012. In Kingdom of Amalur: Reckoning, abilities give you special powers that can be improved over the course of time. The abilities system render players with freedom to alter the play-style even after they have selected a
Mar 26, 2012
Jun 23, 2012
The Rogue-Mage is a Destiny that has ability points invested in Finesse and Sorcery. A Rogue-mage is the perfect type of character for you if you like sneaking up on enemies, killing the first one with an awesome move out of nowhere and finishing the rest with devastating spells while still being invincible and untouchable.
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