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20 Mar 2017 ZZ-reduction During the Last Slot, the LL edges are phased and a 2-look orientation + permutation approach is used, with the phased edges preserved in the orientation step, resulting in a reduction of PLL cases down to 9 compared to 21 in full PLL. This is the least algorithm intensive 2-look method for
Rubik's Cube. Those four methods being the method on Rubik's official website, the CFOP method, the Roux method and the ZZ method. The factors that were considered were the number of moves each method requires for solving a Rubik's Cube, how many algorithms they require as well as how concrete or intuitive they
15 Sep 2017 This is another important skill, since flipped edges are one of the worst thing you may come across during an FMC solve. For this step, as well as for step 4, ZZ may be a better teacher than Petrus. You don't have to learn every algorithm for solving the last layer (the same is true for other methods too). In the
9 Mar 1997 This is a tutorial for my method of solving Rubik's Cube. It is intended both for beginners and experienced cubers. There is no group theory or strange notation involved, I just show you how to move. You very much need a Java-enabled browser. Using this method, I won the 1981 Swedish championships,
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13 Aug 2008 ZZ variants: • ZZ-VH is the simplest of ZZ variants. It needs 40 COLL algorithms + 21 standard PLL. • ZZ-b is the recommended way of doing ZZ, it can be ZZ methods family. EOLine is the first phase in all ZZ versions. EOLine stands for edge orientation & solving two opposite first layer edges (usually DF
Michal Hordecki's ZZ Page provides a good background and description of the ZZ method for those who aren't already familiar with it. Interpretation of the algorithms presented here requires familiarity with standard cube notation. If you're new to ZZ, the stripped down beginner version shows only the topics required to get
23 Jan 2010 ZZ Method Tutorial This page provides information for learning the ZZ method. ZZ is a modern method for speed solving the Rubik's Cube, originally proposed by Zbigniew Zborowski in 2006.[1] Michal Hordecki's ZZ Page provides a good background and description of the ZZ method for those who aren't
This stage orients all edges on the cube ( EO ) while simultaneously placing the DF and DB edges (Line). This reduces the cube to the <L,R,U> group, meaning the rest of the cube can be solved by turning only the L, R and U faces. EOLine takes an average of ~6.127 moves and a maximum of 9 moves, but is without doubt
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