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Evil genius traps strategy guides: >> http://xsx.cloudz.pw/download?file=evil+genius+traps+strategy+guides << (Download)
Evil genius traps strategy guides: >> http://xsx.cloudz.pw/read?file=evil+genius+traps+strategy+guides << (Read Online)
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3 Aug 2007 You're the evil boss and you have an underground lair to manage. Just like in DK, you need to carve out your base from the mountain, lay traps, fight off intruders & research new traps and base features to make your evil life easier. You can torture the good guys in a dozen ways, train your minions into
8 Feb 2009
14 Sep 2009 1 Laying traps; 2 Sensors. 2.1 Pressure Pad; 2.2 Laser Trip Beam; 2.3 Motion Detector. 3 Traps. 3.1 Gas Cages. 3.1.1 Poison Gas; 3.1.2 Knockout Gas; 3.1.3 Laughing Gas; 3.1.4 Hallucinogenic Gas; 3.1.5 Nerve Gas. 3.2 Wall Mounted. 3.2.1 Wind Machine; 3.2.2 Giant Magnet; 3.2.3 Prometheus's Revenge.
For Evil Genius on the PC, Base Design FAQ by Dragonmaw. Version: .3 | Updated: 09/01/05 | Search Guide | Bookmark Guide. Evil Genius It is characterised by corridors filled with traps immediately followed by complex, compact grouping of rooms, allowing for massive potential.However, the cost is high, which makes
28 Sep 2004 Achieve global power with EVIL GENIUS, the one and only complete world domination simulator. All the everyday tasks of the deliciously Use ingenious traps and wicked 'interrogation' devices to toy with and dispatch obnoxious overdressed government agents. Manage your minions as you train them in
2 May 2016 Concepts and strategies for beginners. 1: Heavy traps and an inaccessible base (Relatively speaking. Super agents always get in, unless you use minions to stop them or they don`t find the entrance.). A hallway in your base with several doors leading in; one to the base and the rest to various traps, is a
FAQ/Strategy Guide, 08/03/07, Saint, 3.0 FINAL, 197K. FAQ/Walkthrough, 07/28/06, HobbesCalvin, 1.3, 52K. FAQ/Walkthrough, 11/07/04, Torias, 0.53, 133K. Mini-FAQ, 10/13/04, Sokar20002001, 1.0, 7K
terrible at designing anything. So with that said, I'm hoping that somebody might have a picture of a good layout for the first island base in Evil Genius. I put a camera and some triggers/traps at the end of the U which took care of any agents/super-agents that slipped through. If space is a concern, get rid
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