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Metal Gear Solid V: The Phantom Pain Sub Download
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DOWNLOAD: http://urllio.com/qxrfs
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The year is 1984, where a solider known as many names but mostly known as Snake has awaken from a nine year coma. As he awakens he remembers the destruction of his mother base from a network known as Cipher. Filled with nothing but vengeance Snake has formed a a new unit "Diamond Dogs" so he can lead a path of vengeance for the phantoms of MSF. What started Ground Zeroes will end V.
After awakening from a nine year coma, Big Boss forms a new mercenary group called, Diamond Dogs, and teams up with his former rival, Ocelot, to track down the men responsible for the destruction of MSF.
MGSV TPP begins 9 years later after the events of GZ, as Big Boss (now Venom Snake) reawakens after his 9 year coma and escapes the hospital he was taken care of when XOF forces attack, including Quiet, the mute sniper we encounter later in the game, the psychic Tretij Rebenok (young Psycho Mantis) and the Man On Fire (reanimated Volgin now with fire powers). Snake is aided by the mysterious Ishmael and Revolver Ocelot, his fr-enemy from the previous games in what is hands down the best opening chapter for any game. It is nail biting tense and sadly the rest of the game doesn't match up especially after Episode 2 which is after you rescue Miller and go on a vengeance mode by Fulton extracting soldiers and upgrading your Mother Base. The story feels like it was made up alongside the game play and no one objected Kojima's decisions in the writing and editing department. Because the story missions feel like stand alone chapters with no common thread, you don't even know what happened to the main objective later. "The life and times at Mother Base" if I may. Nothing makes sense and the ending throws more plot holes than resolving them (too much of retcon) and the story and game feel incomplete (Episode 51 anyone? and where is chapter 3: Peace?), which is a shame because this is (or may be?) the last Metal Gear game directed by Kojima.
And by the way Quiet is not even important to the story (you can choose not to meet her at all or kill her after the boss battle and if you save her she will die after chapter 40 or 41). And episode 46? never mind... and Skull Face is such a lame villain that he doesn't get a boss fight. Period.
But the game does have its shining moments. The game play is a successor to GZ with many enhancements. You can run, crouch and crawl and use stealth or full on assault (or mix them up) to complete your objectives.
The iconic cardboard box returns as the ultimate stealth tool with a few improvements. For example you can now stand up and run and crawl when inside the cardboard box, burst out and aim and shoot or do your CQC and you can even attach posters which have different hilarious responses by the enemy.
You can also enhance Snake's prosthetic hand with various capabilities like a sonar detector, rocket launcher wrist and upgradeable battery to shock enemies and knock them out. Also present is the gun customization option where you can create your own custom guns.
The enemy AI is brilliant and they WILL give you a hard time. Additionally the day-night cycle and weather system affect you and the enemies as well making infiltration easy or hard.
You can Fulton extract every single enemy and assign them in various teams, animal/bird/insects for your own personal zoo, materials containers, vehicles and tanks for you to sell or use, this gives you various upgrades and advantages. For example my Intel team, when leveled up would give me early warnings about enemy FOM (field of movement) nearby and weather changes allowing me to plan my next moves easily.
But the biggest game play changer is the Buddy system, where you can have one of the four "Buddies" assist you in story missions or side ops or just free roaming. The buddies are really helpful (Quiet is a buddy too) and give you many advantages in the battlefield. One my "buddies" is D-Dog and he is the best!!! He can smell out enemies, animals and plants, marking them out for you, bark to distract enemies or outright kill them too.
The graphics are seriously good and the draw distance is amazing. The game is a perfect PC port and runs smoothly on my 4GB RAM and i5 processor (I am playing this on High settings). The soundtrack by Ludvig Forswell is amazing and suits the game. The voice acting is top notch and Troy Baker is the best of the whole bunch as Revolver Ocelot. Kiefer Sutherland IS Big Boss/Venom Snake, but he rarely talks. But it is the game play where the game truly shines.
Sadly while the game play is great, the open world is not. It is barren and empty and there is nothing much to do after Fultoning or destroying everything. Wild animals rarely appear and there are no opposing forces other than you (even MGS4 had it better with an ongoing war despite not being open world)and not even any civilians around. There is barely any difference between most of the story missions and the side ops. And the vehicle controls are bad and seem more like and after thought. You cannot ride a helicopter and there are no motorcycles, only jeeps, trucks and tanks. Snake cannot swim and there are no boats or ships.
Oh and the boss battles fall way short. Its not that these fights are bad, they can get pretty tough especially the Skulls unit, but if you are expecting another Psycho Mantis (missed opportunity here), Laughing Octopus, The End, The Boss (you get what I mean), you will be disappointed.
To summarize, while there is a great prologue chapter, great game play, quirky enemy AI, great graphics and soundtrack; the repetitive mission structure (fulton extract everyone and chapter 2 is a mess), a barren open world, tough-but-not-epic boss fights and a bad story which creates more plot holes hold it back and you truly feel the phantom pain what could have been...
There are times in the history of video games where we as gamers come to question which is the greater mission of video games as a media, to simply be the fun electronic toys that many grew up with or to attempt to grow further as an artistic medium. This isn't such an easy question to answer, no matter how much I would like it to be.
I want the medium to evolve and grow as long as I do myself, every day I get older and I want a little bit more to see something special in the medium and at this point I believe that saying that technology is holding back the artists from doing exactly what they want to do is a falsity.
But all at the same time video games, in the same vain as film, started off as short and simple things that were simply made to be momentarily fun for their audiences. Mario 1-1 will always be held up higher compared to nearly every other game level ever because it is so good at being fun, there is no story to be found here and there shouldn't be but it is perfect.
Now this ramble isn't too removed from the game of The Phantom Pain because this game really pulls in both directions and in a large way these too things, being fun and being an artistic expression of the form are at war with each other in this game.
On the surface the two seem to work together because the gameplay is very well tuned and enjoyable to play around with and by using that gameplay to your advantage you can create or move yourself towards a plot related moment and move the plot along. But thats where the contradiction lies. The game makes you out to be this man (or woman if you switch up the character at the select) that is all there and competent as a soldier under fire. In the narrative however you are meant to be feeling a disconnect, that the character of Big Boss is beginning to switch from the protagonist to the antagonist of the series and in cut scenes you see the moral and mental desegregation of the character in what he is willing to do. But after all of that he'll get back on the chopper and go out to complete another batch of missions without any hang ups in the gameplay.
Along with that there are these moments where something very not Metal Gear will happen or be introduced like the online functionality and the abrupt ending without wrapping up the plot lines properly. These are areas that Konomi's corporate fingerprints are all over, and I wouldn't be so harsh on it if it were not for the fact that the game was almost guaranteed a profit by name recognition alone and milking the fans for money and cutting content from this game before launch feels entirely disrespectful for a fanbase intent on finding connections and building theories for over two decades and ever more of a disrespect to the people making the games who have put years of their lives into creating them for that reason.
In the end though it is a Metal Gear game, the story is more grounded and less flamboyant and it works to make the less heavy narrative still feel important to the universe and the gameplay is superb and is a revolution to the stealth game genre. Its a great game, but what makes this game feel a little disappointing is that you can see a perfect game being cut down to greatness by an unfeeling company.
1. Metal Gear (1987; original version exclusive to Japan until 2006)
2. Metal Gear 2: Solid Snake (1990; original version exclusive to Japan until 2006)
3. Metal Gear Solid (1998)
4. Metal Gear Solid 2: Sons of Liberty (2001; PS2 exclusive)
5. Metal Gear Solid 2: Substance (2002; an extension of Metal Gear Solid 2: Sons of Liberty)
6. Metal Gear Solid: Twin Snakes (2004; remake of Metal Gear Solid. GameCube exclusive)
7. Metal Gear Solid 3: Snake Eater (2004; PS2 exclusive)
8. Metal Gear Solid 3: Subsistence (2006; an extension of Metal Gear Solid 3: Snake Eater. PS2 exclusive)
9.Metal Gear Solid: Portable Ops (2006; PSP exclusive)
10. Metal Gear Solid 4: Guns of the Patriots (2008; PS3 exclusive)
11. Metal Gear Solid: Peace Walker (2010)
12. Metal Gear Rising: Revengeance (2013)
13. Metal Gear Solid V: Ground Zeroes (2014)
14. Metal Gear Solid V: The Phantom Pain (2015)
These are the games listed chronologically:
1. Metal Gear Solid 3: Snake Eater: 1964
2. Metal Gear Solid: Portable Ops: 1970
3. Metal Gear Solid: Peace Walker: 1974
4. Metal Gear Solid V: Ground Zeroes: 1975 (Some side-ops occur in 1974)
5. Metal Gear Solid V: The Phantom Pain: 1984 (opening and closing scenes occur in 1995)
6. Metal Gear: 1995
7. Metal Gear 2: Solid Snake: 1999
8. Metal Gear Solid: 2005
9. Metal Gear Solid 2: Sons of Liberty: 2007-2009 (Game spans 2 years)
10. Metal Gear Solid 4: Guns of the Patriots: 2014
11. Metal Gear Rising: Revengeance: 2018 No. By the title, he is indeed "Big Boss". However, he is not "Jack" or "Naked Snake" from Metal Gear Solid 3, Portable Ops, Peace Walker, and Ground Zeroes. He is a former medic who was close to Naked Snake, and was deemed the "best man" in MSF. Ocelot and Zero opted to use the comatose Medic to be Big Boss' body double. In doing so, he assisted in creating the legend that is "Big Boss". He would be officially named Big Boss by his friend (and the man he covered for) at the end of the game. Yes, although the DNA tests prove negative that he is Venom Snake's son. This is because Venom Snake is a copy of the real "Big Boss", and he was proven not to be the father of Eli. However, Eli was completely unaware of this, and his anger towards his father still existed until his own death in 2005. Regardless, he still displayed a distrust of adults, and would likely have been the same way toward Venom Snake whether or not he knew about the ruse. a5c7b9f00b
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