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BioShock Infinite Full Movie In Hindi Free Download Mp4
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A man is sent to the flying city of Columbia to find a missing girl. However, upon arrival he discovers that the city, its people, and his objective are all not what they seem.
The year is 1912, deep in debt, ex-Pinkerton agent Booker DeWitt is sent to the mysterious flying city of Columbia to find and retrieve a young woman imprisoned in a tower since birth - Elizabeth and to "Bring us the girl and wipe away the debt". However, almost as soon as Booker arrives, he finds that Columbia and its people are not quite what they seem, and all too soon science, religion, morality, family and life all clash and spiral down into utter chaos, with Booker and Elizabeth as unlikely partners in the midst of all the action.
BioShock Infinite is a BioShock game through-and-through. While the totally new setting, characters, and storyline allow new players to jump in, fans of the BioShock series will immediately feel right at home. The game starts at a lighthouse. Right away, players can look around for currency (Silver Eagles replacing Ryan Dollars) and food, as well as clues to the situation the player character, private eye Booker DeWitt, has found himself in and the situation he's about to be launched into. Launched by rocket instead of bathysphere, and in the opposite direction from Rapture.
Once again, Irrational Games has excellently crafted a unique world. While Rapture was a piece of Art Deco, Columbia is a Norman Rockwell painting come to life. In the same way that Bioshock held a magnifying glass to Ayn Rand's Objectivism, Infinite looks at jingoism and religious extremism, but this shouldn't alienate anyone. It's made clear early on the United States has disowned Columbia for its extremism, and the religion practiced by Columbia's citizens is satirical but decently removed from anything practiced in the real world.
The game allows players to explore and try out a couple new Vigors (the new version of Plasmids) and weapons in a friendly carnival setting before things turn dark and enemies start to attack. Combat is similar to previous games but tweaked. The new mêlée weapon, the Sky-Hook, is an improvement over the wrench or the drill, allowing the player to execute an enemy low on health by breaking their neck or decapitating them, and can also be used to navigate Sky-Lines, adding a vertical element to the game's environment, allowing the player to quickly escape from danger, and opening up some new combat possibilities. The new vigors are a blast to use, some resembling traditional plasmids with new twists. For example, the Possession vigor replaces both the Hypnotize plasmid and the hacking mini-games from earlier games. Different vigors consume different units of salt (the new EVE), meaning more powerful vigors like Possession allow fewer uses than more practical vigors like Shock Jockey (the new stand-in for the old stand-by Electro-Bolt) before Booker must go in search of more salts. Also, there are no longer hypos that can be carried around and used at will to increase health or salts. Items must be found and consumed or purchased as needed, and players need to be careful about what they eat or drink, since trade-offs between health and salts are common.
There is no equivalent to the Big Daddies and Little Sisters of the original BioShock. Instead of Big Daddies, Infinite offers a wider variety of enemy types. Instead of ADAM, Silver Eagles are the only currency in Columbia, meaning the player must budget to be able to afford health, ammo, and salts, as well as upgrades to the different weapon types and to the vigors. Wearable gear replaces tonics and is able to be swapped from an options menu rather than at selected Gene Banks. Instead of a choice between harvesting or rescuing Little Sisters, the game presents a few more nuanced decisions, and the Xbox360 version makes good use of the left and right triggers during these sequences, so you don't need to worry about accidentally hitting the wrong button to make your choice, like I once did in BioShock 2.
Since Columbia is still a thriving community when you arrive, it doesn't have the same feeling of every little area yielding its secrets the way Rapture did. But the world is still interesting enough to make exploring worthwhile, even though creepy moments are fewer and farther in between than previously. Characters learned about through Audio Logs may not be as memorable as those in previous games, but the characters actually encountered are all excellent. Oliver Vaquer and Jennifer Hale do a great job as the comic relief characters, bizarre enough to be hilarious and somehow creepy at the same time. Troy Baker gives a real hard-boiled feel to Booker, a man of few words who is only chatty compared to the two previous games' silent protagonists. Kimberly Brooks' resistance leader, Daisy Fitzroy, contrasts the ultra-nationalists of the game and does a good job of showing extremists on the other side of the social spectrum aren't necessarily a lesser evil.
But the most fascinating character is Booker's companion, Elizabeth (Courtnee Draper). Her expressions are incredible, and while she'll appeal to the same protective instinct those who chose to rescue the Little Sisters experienced, she never needs to be escorted. She stays in cover during combat, tosses helpful power-ups occasionally during fights, currency during quieter moments, and is able to bring items from other dimensions to add another tactical element to battles. Those who couldn't get into previous games because of their claustrophobic nature will find the battles in Infinite hard to resists, facing large hordes of foes in open arenas. Losing a fight still has the same slap-on-the- wrist consequences, sapping away some hard earned cash and not restoring full health and salts, but re-spawning you in a safe spot never too far from the action, though enemies now receive health boosts themselves.
Music is another great element. Not only does Garry Schyman deliver another great score that creates a similar feel to the previous two games, but the selection of licensed music is as good as ever. Thanks to the inter-dimensional component of the game, the soundtrack consists not only of period music, but ragtime and blues covers of some of the greatest hits of the 80's.
While the ending of the game isn't as universally reviled as that of Mass Effect 3, it's not spoiling anything to say I preferred the original BioShock's ending. Also, there is only one outcome. Decisions made earlier in the game have immediate consequences in the storyline rather than resulting in alternate endings. That said, the journey is well-worth the destination.
after playing the 1st 2 i was annoyed that they took out of the sea and into the clouds . But my annoyance quickly turned to amazement . the 1st quarter feels like it will be a typical game the looking at the city exploring a little etc etc until it takes a new path into something else which knocks you for six. i was stunned by how well the story is .its amazing storytelling and makes you want to play and play till your thumbs ache the later half of the game is where it separates the game from others truly amazing and jaw dropping . the ending got me thinking and i played it again to really understand it . and because it was so great . i recommend this game to any gamer. truly a terrific game 10/10
Vast majority of the game takes place in 1912, 48 years before the events of the original game. Due to quantum physics and time travel being involved in the story, there are also moments and elements from other years, between 1880 and 1980. They both exist within the game's universe, but since Rapture was built much later than Columbia, almost no-one in Columbia knows about Rapture. It is revealed via audio recordings that select few from Rapture looked into the future Rapture and took advantage of some things that were revealed to them in this way (mostly technology).
Players return to Rapture briefly within the game, but it is not important to the general storyline. No. Andrew Ryan makes no appearance in Bioshock Infinite. a5c7b9f00b
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