Tuesday 18 September 2018 photo 6/7
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The Walking Dead Online Free
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In a world devastated by the undead, a convicted criminal is given a second chance at life when he comes across a little girl named Clementine.
Episode 1: Lee Everett, a convicted criminal, is given a second chance at life in a world devastated by the undead. With corpses returning to life, he must protect an orphaned girl named Clementine and may offer him redemption in a world gone to hell.
Zombies being the basis of a video game are definitely no innovativeness in gaming business. At last, the walking dead already appeared in world-wide known games such as Resident Evil (Capcom, 1996) and Left 4 Dead (Valve, 2008) – and eventually they appeared in "The Walking Dead: The Game" in 2012.
Story: The point-and-click-adventure is loosely based on Robert Kirkman's comic book series "The Walking Dead", which has additionally been adapted into a TV series under the same name by Frank Darabont (The Green Mile, The Shawshank Redemption) in the year 2012. Just like in its counterparts, the action of the video game takes places in a fictionalized version of the US-American state of Georgia.
The story eventually begins with Lee Everett, university professor and the game's protagonist, sitting on the backseat of a police car and being about to be transported into a close-by prison. However, as the recipient can already tell by the scene's style, the vehicle will never reach that jail. Promptly, the automotive hits a walking corpse and consequently veers off the street – the zombie apocalypse just began
After the first dangerous attack of the zombies, Lee finally manages to find shelter in a suburban house, where he encounters the eight-year-old Clementine, a girl who was hiding in a tree house and hungering after her parents who are out of town. Lee immediately becomes aware of the fact that Clementine's parents are most obviously not going to return that soon and so he decides to turn the little girl into his protégé. In the course of action, the unequal duo comes upon more survivors and it also becomes obvious that Clementine more and more becomes the moral centre of the video game, while Lee Everett is obliged to make grave decisions that not uncommonly end up in the passing away of a popular or not so-popular character.
Last but not least, the group of survivors successfully manage to reach the city Savannah, the actual vacation spot of Clementine's parents. To the characters' horror, it turns out that the city has already been overrun by the so-called "biters" and the city's only survivors are seeming fascists who rule with an iron fist and oppress sickish individuals, children and the like. The video game's story finally ends up with the Lee, Clementine and the others facing the local dangers and by doing so the game kills off much-liked characters without the slightest qualm.
Critique: After playing through the first of five episodes, it becomes obvious that The Walking Dead: The Game is no ordinary video game, thus not being a rather one-dimensional first-person shooter like Left 4 Dead for example (I am just drawing a comparison here as I definitely do not dislike Left 4 Dead.). Instead, Telltale Games' work is similar to interactive video games such as Fahrenheit (Atari, 2005) or Heavy Rain (Sony Computer Entertainment, 2010). Just like in these games, gamers of The Walking Dead are able to influence the plot by making serious and sometimes unethical decisions. However, it is unfortunate that there is only one conclusion to the video game's plot. In addition to that, the decisions only alter the plot on a short-term basis.
It is also noteworthy that Telltale Games did not try to provide a game with high-end graphics. Instead, the game's design is evocative of the same-named comics. What is more important is that the game's characters are downright authentic and graspable, which is the result of the voice actors' fantastic work. Besides, the facial expressions of the various characters are well-made – the recipient, always being in Lee's skin, can recognize whether the other survivors are scared, sorrowful or even relieved. All in all, these circumstances make it easy to empathize with a lot of characters.
The Walking Dead's gameplay is quite simple and makes the game feel like a playable movie. It is also obvious that the game's producers prioritized the living folks instead of the walking dead as the interpersonal relationships are one of the game's main focuses. Most of these relationships can be altered by the gamer through several conversations. The zombies, who are affectionately called "biters" by the survivors, only play a subordinate part and tend to confront Lee during plenty of intense and thrilling quick-time-events. Consequently, The Walking Dead: The Game contains a gameplay that is simple and easy to operate. So even if you are an amateur gamer, you will definitely do not have any problems playing through the game.
Résumé: Overall, Telltale Games managed to create a really sophisticated video game that definitely profits from its emotional and exceptional narrative. The Walking Dead: The Game also proves that survival horror video games do not necessarily need a plethora of blood and overloaded action sequences. My only point of criticism is that the decisions you make within the game do not drastically change the plot and eventually lead to a single ending. Nonetheless, I can highly recommend this game to every gamer who enjoys playing through a really gripping and emotional story.
Note: This review was originally written by me in German in 2014 - prior to the game's second season. However, I eventually decided to translate it in order to publish it on IMDb.
What can I say, A TELLTALE GAME SERIES did it, They made a throat clenching ending which definitely tugged on my heart strings and closed the series off with a cry. Like many of the Walking Dead series (TV or Game) they always leave you wanting more and every single episode is filled with action packed events and dramatic decisions which make you think "how can they top this in their next episode" but magically they do, but if you think hard enough how will they ever make a climax to this series, an ending which will linger in our minds for time to come. Well "No Time Left" does this. It left me in tears nearing the end and that is exactly what you want. I applaud games that get me emotionally hooked with the protagonist and leave me an emotional wreck when something bad happens to them. For this whole episode I felt like a hero, making sacrifices and brave decisions which could put myself in danger, I aided my friends when they were in dire need and shouted with sadness as they made sacrifices, I was split up from the group and walked as a lone man to my objective. My wounds are getting worse and I become weaker but I strive on, until I uncover the mystery that has been rising it's ugly head for the past two episodes. I stand gob-smacked as it unfolds and the event ends, I'm in the clear, most of the danger is over and I am safe with but my wounds are becoming fatal and are only a reminder this can only end one way. I use tactics to get us from one place to the other but Lee is weak, he must rest, he awakes in a room with the person he has spent the entirety of the game with. He slumps, his words faded and his eyes withered. My throat beginning to swell. Lee uses his final words to instruct his sidekick to restrain him for her own safety and we get some heart wrenching dialogue to follow. The whole scenario leaves the player feeling like they have left a legacy behind that you know is the one you have moulded yourself from the beginning of the game and is sad when you have to let go. Bravo TELLTALE GAMES, this was a great final which I hope many other people can experience. There are bad things to say like all games but some are best left unsaid as they are only minor and didn't effect my gameplay at all. Sad to see the series end but wow what a way to end. Thank You.
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