Sunday 16 February 2014 photo 3/3
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According to a recent interview with EA’s Chief Creative Officer, Battlefield 4 did not have a bad launch, and says it was a “successful product". Which is quite a statement to make, considering how everyone and their mother knows just how awful the game was at launch — so awful that EA is now facing three different class-action lawsuits over the launch of Battlefield 4.
In an interview with RockPaperShotgun, EA’s COO Rich Hilleman seems completely oblivious to the issues Battlefield 4 has been facing. RockPaperShotgun had the guts to really ask some tough questions to Hilleman, who kept insisting that Battlefield 4 was a successful product from the get go.
Hilleman says that he doesn’t agree that Battlefield 4 had a bad launch, and says the game has been successful both sales wise and gameplay wise. He might be correct on the first part, but certainly not on the second part.
We’ve previously heard from EA CFO Peter Moore that Battlefield 4 sales were in-line with their projections, but he didn’t say anything about the quality of the product.
It’s one thing to launch an unplayable game, but it’s a completely different thing to deny the issues. Battlefield 4 has set back the franchise quite a bit, and a lot of gamers will be wary of buying the next game in the series (us included).
If EA isn’t willing to accept that Battlefield 4 had an awful launch and try to fix things going forward, the same thing will likely happen with Battlefield 5.
You can read the full interview here.
http://www.rockpapershotgun.com/2014/02/11/ea-defends-bf-4-simcity-launch-efforts-discusses-future/
Annons
Simon såklart
Tue 18 Feb 2014 15:17
alla dessa problem med BF4 jag har inga problem med det fungerar felfritt
Lonian
Tue 18 Feb 2014 07:55
Har själv inte haft några större problem med att spela online i Battlefield 4 på Playstation 4.
Det har dock hänt att save filen till mitt singelplayer spel blev raderad i en update vilket känns surt.
Det har dock hänt att save filen till mitt singelplayer spel blev raderad i en update vilket känns surt.
![](http://cdn08.dayviews.com/111/_u2/_u9/_u9/_u3/_u9/_u9/u2993997/1382434349_m_1.jpg)
potat1s
Tue 18 Feb 2014 10:03
Tycker att tiden då BF4 släpptes till PS4 var helt ok! Men veckorna efter launchen var det helt sjukt buggigt o kasst. Crashar hit o dit
![](http://cdn08.dayviews.com/cdn/img/default_avatar_M.png)
Anonymous
Mon 17 Feb 2014 19:01
Releasen av Sim City (5) träffade verkligen där det gjorde ont med sina problem, som man har väntat påt efter Sim City 4.
EA behöver ett ledningsbyte.
EA behöver ett ledningsbyte.
![](http://cdn08.dayviews.com/111/_u2/_u9/_u9/_u3/_u9/_u9/u2993997/1382434349_m_1.jpg)
potat1s
Mon 17 Feb 2014 08:07
Nu är inte Codename Eagle ett Bf spel men hade inte det varit för det spelet hade inte BF varit så känt som idag. Min poäng är att EA var aldrig med i det spelet alls
![](http://cdn08.dayviews.com/101/_u1/_u5/_u5/_u1/_u3/_u6/u1551360/1361178369_m_1.jpg)
ƒυ¢к мє, ι'м Alfons Pappa
Tue 18 Feb 2014 00:19
BF2 var det som gjorde BF riktigt känt, och då fanns redan BF1942 plus diverse expansionpacks. EA har varit med från BF1942, och DICE är inte synonymt med EA bara för att EA har köpt DICE.
![](http://cdn08.dayviews.com/101/_u1/_u5/_u5/_u1/_u3/_u6/u1551360/1361178369_m_1.jpg)
ƒυ¢к мє, ι'м Alfons Pappa
Tue 18 Feb 2014 00:21
Also, det var inte DICE som gjorde Codename Eagle utan Refraction Games samarbetade med DICE och gjorde BF1942.
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