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3d coat also has strong retopology tools where you can specify suggested edge flows and it fills in the gaps and auto topology etc. Not sure if topogun has an auto retopo function as I do not use it myself (know people that do though, they are happy with it) but since it is a software just for topology I'd
LoveFest. 02 February 2011, 08:27 PM. I've been out of the loop (no pun) when it comes to re-topologizing tools. What's the industry's favorite now for Maya? NEX Quad Draw TopoGun. 3D Coat
1 Dec 2014 Hi guys, I'm looking for any and all input (pros, cons / good, bad)from those of you who have used Topogun or 3d-coat (or other commericial tools for retopology). Of course I liked the auto retopo, it was one of the few things like that at the time, but the manual retopology was a bit slow in terms of workflow.
30 Nov 2010 3D paint.) 350 bucks. Wrapit. Sadly no demo so I haven't tried it. Appears to be an awesome hybrid between manually creating retopo geo and an automatic system. . I would probably go with Wrapit because it's got every single tool that 3D Coat and Topogun has and along with the native max toolset.
18 Oct 2016
4 Jun 2014
Im looking for a good retopo tool, and the ones I've come across so far are Topogun and 3D coat. Does anybody 3DCoat has some display problems with wireframe and zbuffer whereas Topogun is excellent in that regard. Aside from . Use tab key and mouse if you manually need to reposition sym axis.
It is an older, although more cost effective, solution to manual retopology. Please do not hesitate to correct me with some links to show the automatic retopology examples in Topogun if I am wrong in that observation. I am curious when you say that the AutoTopo feature in 3dCoat is taking hours for you,
30 Jan 2017 If you are trying to weigh ZBrush vs 3D Coat for the purposes of making a purchase decision, it really comes down to how much are you going to be They sure feel better than the zsphere method for sure which drove me crazy and forced me to try and learn 3ds Max, Maya, Topogun and Blender finally.
I'm looking for a program for retopologizing high poly character models. A search brings up these two programs. Both look to be about the same
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