Thursday 22 March 2018 photo 24/60
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Star ruler ship design guide: >> http://dua.cloudz.pw/download?file=star+ruler+ship+design+guide << (Download)
Star ruler ship design guide: >> http://dua.cloudz.pw/read?file=star+ruler+ship+design+guide << (Read Online)
Getting beyond the unbelievably bad name, this is a 4X game in space with a massive scale (galaxy eating ship sort of scale) developed by a very small dev team (two people I think), and is being released on the 21st. For a sense of the scaling and whats is/going to be possible:
2 Feb 2015 As I play Star Ruler 2 and work with the combat systems, I have had my ship designs change radically as I discovered how things work. In this guide I hope to convey the basics of how to create a ship.
30 Apr 2016
21 Jun 2015 I guess it depends on your playstyle i tend to make capships relatively small focusing on blitzkrieg like tactics (speed and power) and i try to make them as cheap as possible the more the merrier. on supports i focus on "synergy" trying to make ships designed for a purpose. i tend to make a dps laser a tank
I am new to the game, and I like it. I seem to flail a little bit with Diplomacy and actual expansion. Does anybody have some useful tips and
Designing your ships can give you a very significant advantage in the war on other empires. There are two functionally different types of ships: Flagships and Support Ships. Flagships can be directly commanded whereas support ships must be assigned to flagships or planets, they can not be
This tab allows you to create, modify, and template ship designs. On the top you have the ship's name and scale (the ship's overall scale impacts the parts inside it). To the right of that you have a list of resources; this is how much the ship will cost to build. Beyond those are saving and
12 May 2015
This guide covers early game basics of Star Ruler vanilla game (VG from now on) and the great Galactic Armory mod (GA from now on). EDIT (2012-06-20): I have tried new Galactic Armory mod (1.9.1b for SR 1.2.0.0) today and there are so many changes that this guide is quite obsolete concerning GA
30 Aug 2016 If you've been feeling lost when designing ships in Star Ruler 2, look no further. This is a basic guide on ship design, which briefly summarizes the general rules of how weapons, armor and other components scale up with size and number of hexes on subsystems. At the end, we provide general rules of
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