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Shader Model 5.0 15 >>> http://jinyurl.com/ge882
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language,
Currently running a GTX 770 with 5.0 pixel shader. Same goes for Vertex Shader . MasteRisHoT. Enlisted: 2012-02-03. . Enlisted: 2014-01-15.
D3D12 - Resource Binding - Max Sampler Descriptor Heap Size for Shader Model 50. 10/15/2017; 2 minutes to read; In this article.
Shader Model 5.0 andCompute ShaderNick Thibieroz, . 15 Actions. Shares. 0 . Shader model 5 0 and compute shader 1 .
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