Saturday 10 March 2018 photo 14/30
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Costs 2AP; The effects last for one turn, from the casting of the spell to the end of the caster's next turn. It has a global recast cooldown, which is 11 turns at level 1 and 6 at level 6. d202501c-5366-462b-9e54-e4945ca7ea5a_zps Feca shield: Reduces damage received by a percentage of the total damage.
Hey, Nutella Covered Balls here. A few people have asked me to make a Feca Guide, so here I am! This is my main guide and will only be focusing on content Post-Moon. If you want to see a guide more relevant to content before that, you can check out my other guide here. Also, Feca was recently
First, as MrRogers and the guides state, the first spell that you should max is AoE (Armor of Earth). You should be saving ALL of your points for it for when you get it at lvl 10 (to be maxed at level 11). I know it's difficult, as some of you may have figured out, but it's well worth the wait. Personally, I had to restart my feca at least
19 Mar 2007 Chance This build really fails. You'd have to scroll cha, max bubble, which is a shitty spell. 4-6 range at level 1. at level 5, it goes to 3. AP, but with it's awkward range and it's one hit per target, it's innefective. Spells The most important in the feca's arsenal. Natural Attack This is your main attack, unless you
The Intelligence Feca is primarily focused on stating up Intelligence and leveling up fire
7 Oct 2013
'ello reader, I present you this guide written at the time I was a level 158 Int/Str/+Damage Feca who got bored during his evenings. The aim of this guide is to provide insight into the Intelligence Build Feca and explore different hybrids, explaining the Cookie-Cutter and less Cookie-Cutter builds.
Basic Feca Skills. Level 5 Earth Armour - From Lvl 1-11; Level 5 Glowing Armour - From lvl 11-21; Level 5 Aqueous Armour - From lvl 21-31; Level 5 Wind Armour - From lvl 31-41; Level 5 Natural Attack - From 41-51; Level 5 Teleportation - From 51-61. From level 61-71
The guide will not be focused on any direct elemental build to allow the newer players to decide which element they'd like to be for themselves. (Note: This guide will not be all the way to epic levels, only up to the level 100s, after that everything should be a no brainier for you). -- Why should I play a Feca?
Aside from the efficient cheap damage, the glyph grants 1 ap to whoever stands upon it for 3 turns, or 2 ap after level 100. You can stack 3 together and teleport them to an ally using drip. This is one of the Feca's powerful glyphs, so don't miss out on it. Hammer provides the best damage and shield, but
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