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Sdl opengl tutorial: >> http://mki.cloudz.pw/download?file=sdl+opengl+tutorial << (Download)
Sdl opengl tutorial: >> http://mki.cloudz.pw/read?file=sdl+opengl+tutorial << (Read Online)
5 Jun 2010 In this new tutorial series, we will be looking at using SDL along with OpenGL. SDL as it stands is nice for basic 2D graphics/composition, but when it comes to more intensive gaming applications or 3D graphics, we need to leverage the use of other libraries. SDL works so well with OpenGL because we
7 Jun 2015 Since DirectX is a Microsoft technology and only works under Windows , we will be using OpenGL . This means the applications we make will work on just about any operating system. Note : I recommend that you read at least the first few parts of my SDL2 tutorial before continuing. My SDL2 tutorial will
15 Feb 2016 For this tutorial we'll be using the OpenGL Extension Wrangler. Certain operating systems like windows only support a limited amount of OpenGL by default. Using GLEW you can get the latest functionality. If you use GLEW, make sure to include the GLEW header before any OpenGL headers. GLEW is an
SDL OpenGL Tutorial. * (c) Michael Vance, 2000 * briareos@lokigames.com * * Distributed under terms of the LGPL. */ #include <SDL/SDL.h> #include <GL/gl.h> #include <GL/glu.h> #include <stdio.h> #include <stdlib.h> static GLboolean should_rotate = GL_TRUE; static void quit_tutorial( int code ) { /* * Quit SDL so we
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13 Apr 2014 Overview. This tutorial is designed to help explain the process of rendering 3D objects using the OpenGL 3.2 core profile. The requirements to compile and run this tutorial are the same as the previous tutorials. Rendering an object in a three dimensional space makes use of three different matrices to
7 Jun 2015 This is why I think SDL 2 is a library worth studying for long term benefit. In this tutorial, I'm going to directly use the OpenGL for rendering, instead of using SDL's own renderer, because OpenGL works better in term of performance and flexibility. You can develop both 2D/3D games with OpenGL but only 2D
13 Apr 2014 Overview. This tutorial is designed to help explain the process of creating an OpenGL 3.2 context using SDL. This tutorial has the following requirements: An OpenGL 3.2 compatible video card. (Currently an NVDIA G80 or ATI R600 or newer GPU); An OpenGL 3.2 video driver. (Most of the newer drivers)
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