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Resident Evil 7: Biohazard 720p
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Resident Evil 7: Biohazard[a] is a survival horror game developed and published by Capcom, released in January 2017 for Windows, PlayStation 4, and Xbox One, and in May 2018 for the Nintendo Switch (Japan). Following the more action-oriented Resident Evil 5 and Resident Evil 6, Resident Evil 7 returns to the franchise's survival horror roots, emphasizing exploration. The player controls Ethan Winters as he searches for his wife in a derelict plantation occupied by the cannibal Baker family, solving puzzles and fighting enemies. It is the first main series game to use the first-person view.
An ordinary man must embark on a search to find his missing wife that leads him to an abandoned house where a mysterious family lives who harbor an evil secret within the house and themselves.
There are already many reviews available for Resident Evil 7: Biohazard. So why should you read mine? What do I have to offer that separates me from other reviewers? For what it's worth, I'm writing this review as someone who has never thoroughly played a Resident Evil game before. (I vaguely recall watching a friend play one of the original games when I was younger.) Also, I promise not to spoil anything.
Overall: Biohazard is a top-notch survival horror game. The graphics are excellent, the gameplay is challenging, and the story is interesting. The game isn't perfect, as I discuss below, but it seems to me that the pros outweigh the cons.
Graphics: Superb. Did they combine live action footage with computer generated imagery in the beginning of the game? I'm not sure. Either way, I'm impressed. But this isn't true for all of the game. If you're a stickler for graphics, you might notice some objects which aren't rendered to your liking. Otherwise, I doubt you'll have complaints.
Gameplay: Challenging. I haven't died so much in a game in a while, yet I never felt frustrated when I died. I always recognized some flaw in my playing style which needed to be addressed. Resident Evil 7 is tough, but not arbitrarily so. Although, I am somewhat new to the survival horror genre of video games, so veterans might not have such a tough time.
Story: I often cringe at the sophomoric storytelling in video games; Biohazard is a pleasant surprise. I found myself engaged with the story, wanting to know more. However, depending on your knowledge of horror movies, you might find some aspects of the story too derivative.
Common Complaints: Lack of monster variety; easy puzzles. I agree that there is a lack of monster variety, but, for the most part, it feels natural given the game's small setting. Though, one does wonder why there aren't any zombie alligators or other creatures given the game's location in the woods in Louisiana in the middle of nowhere. Nevertheless, the "molded" are terrifying enough to carry the game. Imagine Baraka from Mortal Kombat and Tarman from Return of the Living Dead have a baby, which is adopted and raised by Satan. I agree that most of the puzzles for the main story of the game are fairly easy. But in the game developer's defense, there is a lot of hidden stuff which isn't as easy to find. Also, I found a puzzle towards the end of the game challenging, though perhaps this is due to insufficient cognitive capacities on my part.
Quibbles: Why in the world can't you manually turn your flashlight on or off? This would have been such a great feature in the game! It gets frustrating when you're walking in near complete darkness, but you know that the protagonist is carrying a flashlight. Moreover, this could have added a great survival aspect to the game (conserving battery life, hiding from enemies in the dark, etc.). Why can't you pick up certain items? For instance, there is a baseball bat in one room, yet you can't pick it up. This would have been handy when battling the molded.
Despite some minor complaints, Resident Evil 7: Biohazard comes highly recommended. 8.5/10
The way that the once BLESSEDLY enjoyable Resident Evil franchise has moved further and further away from even the remotest recognizable formula is sadly typical of franchises across numerous genres and media. Where once there was more plot and intelligence, and real aspects of survival horror that rewarded ones efforts, now everything has been relegated to first person perspectives or cheap found footage trash. This is too prevalent across games in general.
Since Resident Evil 4 the lines between the familiar themes and well known characters that a fan/player instinctively empathize with are gone. From all the experiences with those same elements of yore that are the cornerstones for a fan base, games that continue a franchise nowadays are bland iterations of what once was. RE 7 has virtually nothing to do with the actual continuity of the RE universe at face value, and even at a deeper level there's little recognizable or redeeming. Everything was too obvious, yet still explanations were spewed out as if people are just idiots that need a john madden play by play for what they see with their own eyes and hear with their own ears. A game that is of a franchise so well developed after many years should NOT do things as they have with RE 7. Yet the game followed the commonplace path of most media. =_=
Resident Evil 7 was likely put together in a hurry now that software companies have access to tools that can easily render environments and objects with far too much ease. The looks, feel and play styles are too cookie cutter for 2017. Specifically the whole redneck/hillbilly "oh what an eerie,dilapidated house in the southern sticks" motiff is so played out it just screams desperate lack of imagination. Thus this game is like a filler episode of a show that is simply not necessary for the franchise, and people will waste their hard earned dough on this and sequels to find out what happens next repeatedly in an ever expanding franchise that needs to be put down with a vengeance if its not going to be done correctly. (*coughs* Simpsons *coughs *)
As a long time horror fan from a small group of horror aficionados, Resident Evil 7 was lackluster and tired, inspiring little in the realm of horroe or survival, not rewarding to the players experience. It was like Texas Chainsaw Massacre + Slither were made cheaply by a film school student.
Even if I am of the same age group as many whom suffer from over nostalgic pinnings for things long past, I gotta stand up to the ever heaping loads of detritus that are overflowing in all sectors of our modern world. This game was nothing special. Ciao
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