Tuesday 18 September 2018 photo 3/7
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Nerve Download
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Venus is a hard-working high school senior, focused, with drive and a pending scholarship at CalArts, the esteemed art school in California, that would help her spread her wings and leave Staten Island, her homeplace. Diffident enough and constantly in the shadow of her popular friend Sydney, Venus will be enticed by the notoriously hardcore reality online game "Nerve", and accept to become, for once in her life, a "player" instead of a mere "watcher". However, Venus is definitely not an adrenaline junkie, so by leaving her comfort zone, she will be gradually lured into an ongoing wave of incrementally difficult assignments, all contrived by the "watchers'" hungry appetite for thrills and excitement. When Venus accepts to kiss Ian, a random guy who turns out to be another "Nerve" player, the "watchers" will not be able to get enough of the couple, demanding to team up against an all-night, white-knuckle truth or dare adventure all over town. Inevitably, as the game insidiously claims Vee's personal life and friends, she will have to face one relentless dilemma: how far is she willing to go to win back her life?
A high school senior finds herself immersed in an online game of truth or dare, where her every move starts to become manipulated by an anonymous community of "watchers."
A Jeanne Ryan novel is made into a film here by Directors Henry Joost and Ariel Schulman. All is oriented towards the young, whose actual or potential world the piece invokes, but - first dilemma - also in some way encourages.
However, dare games have been played - with all the attendant possible consequences - forever, so what is new about their being brought online is the facelessness, the attendant removal of face-to-face accountability, the possibility of transfers of real money from a huge range of sources becoming involved, and of course the very large numbers of potential participants.
However, an element of self-regulation exists here, given that most watchers can only stump up 100 dollars or so, ensuring that the level of seriousness of the dares they propose remains lowish and hence fun-ish (obviously few if any would take a serious risk for such a sum, choosing instead to back out).
Furthermore, in the concrete example portrayed here, the dares at the first level bring a cute-if/because-shy Vee (for Venus!) played by Emma Roberts into contact with Ian (Dave Franco), and there's a chemistry there that the darers may egg on, but certainly do not create or fully rule.
Hence, at this level, though certainly worthy of the odd "tut, tut" (especially from older viewers), the game has its more-endearing side, and is presented in a slick, lightish, fun and at times funny way. All is of course fast-paced, has a hint of darkness, and enjoys somewhat-edgy though often also spectacular New York settings. However, we are left in no doubt that even co-participants in the realisation of dares (such as tattoo artists) are basically decent folk who keep the whole enterprise within some limits, even if parents of the kids are very effectively excluded almost from the outset.
A peak of achievement is perhaps reached as the ongoing dares begin to wreck friendships, and also start to pose genuine risks to life and limb; but the much-anticipated escalation beyond even that falls flat - presumably because the makers recognise that they might be leading a fashion as well as reflecting one, and so hold back. The very ending looks distinctly tame and anti-climactic for that reason, even though it hints at the possibility of whooped-up addicts of such a game being prepared to lose the plot entirely. Of course, were they to do so, they would scarcely be worse than those flocking to Roman arenas several thousand years ago (in the times of Emperor Titus, 8000 animals were killed for public "entertainment" in just two days of Coliseum "Games" - though it is true that Emperors were occasionally disparaged by audiences if cruelty went beyond certain limits).
Anyway. a sicker imagination than is on show in "Nerve" would see psychopaths from more-adult circles of weirdos hijack the game, offering really large payments for more-humiliating or sicker dares, but we never get to see this. Ironically also, given the precedent set in "Indecent Proposal" back in 1993 (!), all of those thousands of watchers are too clean-minded to suggest that Vee and Ian engage in a bit of ... you know what ... online for a larger sum of money. Given that this is not an especially risky dare, but an extremely obvious one that would indicate a desire to assume greater levels of control from "the dark side" among watchers, it is clear that this film ultimately lacks the courage of its convictions.
This also means a inevitable blunting of the message also worked on in films like "The Circle" - that we are creating a kind of new species called Homo smartphonus (a term that has already been coined online, BTW) whose interconnected society and civilisation has all kinds of potential dangers and weirdnesses that are unpredicted as yet, least of all by its primary participants. Ironically, it is those on the sidelines of it, we dinosaurs, who can see the big picture better - and the film we would make would be stronger and darker than "Nerve".
Still the film has its charms, though most of these are on display best in its first half.
For anyone who has seen the film 'Cheap Thrills' you will instantly recognise the story and the narrative, because Nerve is basically a big budget-ish remake of that film. Just with better looking people and lots is stunning visuals.
What a Nerve.....
High school senior Vee is tired of living life on the sidelines. Pressured by her friends, Vee decides to join Nerve, a popular online game that challenges players to accept a series of dares.
It's not long before the competition requires her to perform increasingly dangerous stunts.
When when the game takes a sinister turn, Vee finds herself in a finale that will ultimately determine her entire future.......
The first thing that stands out about the film is just how stylish it is. Even though it's set in the present, you can almost sense an air of TRON in the films breath, and it's a credit to the film makers for doing this, because it enhances the narrative and makes the film just that little more exciting.
The film does contain the tropes that most films aimed at teens have, like best friends falling out, people losing their status, and the will they won't they aspect of the film, but because the editing is done so well, you hardly recognise the predictable elements to the film.
Roberts and Franco have wonderful chemistry, and they make the film just that little more urgent because of their quest.
It's Saw for the little ones if you would, nothing spectacular, but well worth your time.
Just don't be surprised if their are a slew of direct to Blu Ray sequels soon.
While the film’s vertiginous set pieces are appropriately heart-clenching, it’s not nearly as successful at little details like plot and character.
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