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Thursday 20 September 2018   photo 1/4

Brothers In Arms: Road To Hill 30 Hd Full Movie Download
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DOWNLOAD: http://urllio.com/r4yz0
-----------------------------------------
The game tells the story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who were dropped behind German lines on D-Day.
Summary
Brothers in Arms mixes a squad based tactical game with a first person shooter aspect. The game let's you smartly control up to three teams, a team being a tank or a group of men. The movies, cut-scenes and conversations are excellent. The game is however hampered by a dumb AI, stale tactics, misrepresentation (again) of the Germans and their equipment and weak implementation of the first person shooter aspect. The game offers entertainment for the undemanding gamer, it certainly isn't a representation of world war II combat.
It was inevitably that Saving Private Ryan and Band of Brothers would see it's way into a video game. Granted, Medal of Honor and especially Call of Duty already translated these new world war II realism into a game, but both of these where first person shooters. There was an obvious demand for a squad based game. Brothers in Arms(short BIA) seems a logical implementation. It is the same setting as the first person shooters, but now you can control a given crew of AI soldiers.
BIA uses an easy point and click system to control the teams. The teams consists of up to three soldiers or a tank. But don't think that it is breaking ground in this aspect. In fact it looks much like the mechanism used in Republic Commando. Although RC uses soldiers instead of teams.
BIAs implementation of the squad based battles are at times silly. It is typical for a first person shooter to present itself as a corridor along which you are forced to travel with little possibility to approach an object differently. BIA has the same system but the corridors are broadened so you can now "work around the flank".
When you reach a piece of terrain you see conspicuously objects scattered about which have the name cover written all over it. Teams of 1 to 4 Germans will show up and take position behind the cover. Sometimes machine gun nests or gun position are already set up and will fire on you when you come in view. You order your teams to take up position behind the nearest cover and a exchange fire will start. If you do nothing this combat will last forever because the AI doesn't run out of ammo and the combatants can't hurt each other when standing behind cover. You can have breakfast and come back and note that nothing has changed.
The working principle in the game is that you have to flank a German position, pinning the Germans with one team and then using another to flank it. For this purpose obvious approach routes have been created. Whenever you try to outflank Germans at position A, new Germans will show up at position B, thwarting the flanking maneuver. But don't worry: you can flank them too. And if more Germans show up at C, you can flank them too. In the end you will be able to flank the Germans and then roll up the entire defense. Of course new Germans will show up at a second line so you will be redoing the flanking maneuver again in a short while.
This silly feature is compounded by other silliness. For instance, you can suppress the Germans, but they can't suppress your teams. Another thing is that when you flank the Germans they will shout that they are being flanked in German, showing they are aware of what you are doing but they won't do a thing about it and the


Brothers In Arms: Road To Hill 30 Hd Full Movie Download

-----------------------------------------

DOWNLOAD: http://urllio.com/r4yz0

-----------------------------------------






























The game tells the story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who were dropped behind German lines on D-Day.
Summary

Brothers in Arms mixes a squad based tactical game with a first person shooter aspect. The game let's you smartly control up to three teams, a team being a tank or a group of men. The movies, cut-scenes and conversations are excellent. The game is however hampered by a dumb AI, stale tactics, misrepresentation (again) of the Germans and their equipment and weak implementation of the first person shooter aspect. The game offers entertainment for the undemanding gamer, it certainly isn't a representation of world war II combat.

It was inevitably that Saving Private Ryan and Band of Brothers would see it's way into a video game. Granted, Medal of Honor and especially Call of Duty already translated these new world war II realism into a game, but both of these where first person shooters. There was an obvious demand for a squad based game. Brothers in Arms(short BIA) seems a logical implementation. It is the same setting as the first person shooters, but now you can control a given crew of AI soldiers.

BIA uses an easy point and click system to control the teams. The teams consists of up to three soldiers or a tank. But don't think that it is breaking ground in this aspect. In fact it looks much like the mechanism used in Republic Commando. Although RC uses soldiers instead of teams.

BIAs implementation of the squad based battles are at times silly. It is typical for a first person shooter to present itself as a corridor along which you are forced to travel with little possibility to approach an object differently. BIA has the same system but the corridors are broadened so you can now "work around the flank".

When you reach a piece of terrain you see conspicuously objects scattered about which have the name cover written all over it. Teams of 1 to 4 Germans will show up and take position behind the cover. Sometimes machine gun nests or gun position are already set up and will fire on you when you come in view. You order your teams to take up position behind the nearest cover and a exchange fire will start. If you do nothing this combat will last forever because the AI doesn't run out of ammo and the combatants can't hurt each other when standing behind cover. You can have breakfast and come back and note that nothing has changed.

The working principle in the game is that you have to flank a German position, pinning the Germans with one team and then using another to flank it. For this purpose obvious approach routes have been created. Whenever you try to outflank Germans at position A, new Germans will show up at position B, thwarting the flanking maneuver. But don't worry: you can flank them too. And if more Germans show up at C, you can flank them too. In the end you will be able to flank the Germans and then roll up the entire defense. Of course new Germans will show up at a second line so you will be redoing the flanking maneuver again in a short while.

This silly feature is compounded by other silliness. For instance, you can suppress the Germans, but they can't suppress your teams. Another thing is that when you flank the Germans they will shout that they are being flanked in German, showing they are aware of what you are doing but they won't do a thing about it and they simple ignore you!

More silliness: the German AI never makes a counter attack or flank your position unless it is scripted in the game to do so. When it is scripted the AI uses just one tactic: a full frontal assault totally ignoring loses, common sense or tactics. Indeed in one instance the German attacked first, then the mortars started to fire. Thus making a joke of the concept of proper infantry tactics. Or to quote from Max Payne 2: how stupid can you be?

Also silly is the German equipment. MG positions are always fixed and the arc of fire is limited and positions won't overlap. Apparently Germans in Normandy only use the 37 mm PAK, in reality an obsolete gun. A strange piece of equipment was the short barreled stug III shown in the game without camouflage in a earth brown overtones. A sitting duck for any fighter bomber. But most silly is that the German infantry have no light machine guns: historically each 10 man squad had one 3 man light machine gun team.

Another silly aspect is that they made your weapons laughable weak. With astonishment you discover that grenades do nothing. When you fire at a German you need to offload dozens of bullets just to down one guy standing maybe 15 meters from you. No game has every had such a weak interpretation of the MP 40 or Garand.

All Germans in the game are inhumanly determined. As noted before, they have no qualms about frontal assaulting machine gun position across open terrain. When you pop up behind Germans, they hardily bat an eye and turn around and start firing at you.Even if you riddle them with bullets. And they aren't in pot hole's or entrenched, no they are standing right up in open view without cover. Such audacity is also shown when you throw grenades at them. They even pick them up and throw them back at you. The Germans in this game never ever surrender. Instead the have to be killed one and all. And this even for second or third rate troops!!!

All in all BIA is a game that should be taken as being a silly. If you expect a realistic feeling game in a world war II setting you better look elsewhere.
"You really get to know a man if you get to watch him die, that moment right before he realizes its over, that moment his face reflects every decision he's ever made, what kind of life he led... and if he regrets it."

Am i the only one that thinks this quote is really absurd, how can ones dying face reflect so much information, i mean unless you actually say something about your life how the hell is anyone going to know what life you had, if the pain before death is terrible your face will be so contorted as to be impossible to read accurately if that at all was possible, this is just one of those quotes that sounds good initially but falls apart after a brief analysis.

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