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11 Nov 2008 At 1, a S.P.E.C.I.A.L. stat affects its associated skills by two points. This effect is increased by two for each subsequent stat number. For example
Note that this build will not come into its own until you hit level 30 at which Your skills are every bit as important as your S.P.E.C.I.A.L. attributes and your
For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "The 100% Skill and S.P.E.C.I.A.L. Guide!".
For Fallout 3 on the Xbox 360, a GameFAQs Answers question titled "What's the Build your SPECIAL around the perks you want later for your character and you The reason I say it's a good "Default" setup is it's a ton of skill points, and
Fallout 3 offers many skills, so many that picking the proper skill set-up can be difficult without advice. This guide offers skill advice, so that you can put your skill points in the appropriate I suggest you pick whatever better fits your attributes.
22 Feb 2010 Fallout 3 - How to get all Skills to 100 and all S.P.E.C.I.A.L. stats to 10 by You can only use this guide for non-profit operations only. If you sell
For Fallout 3 on the PlayStation 3, a GameFAQs message board topic titled "Best Set up for skill and SPECIAL points before leaving the vault? high points for strength (and intelligence if you want a really strong build later),
For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Best Build, Perks, SPECIAL, Skills, etc".
Forums: Index > Fallout 3 general discussion > Fallout 3 character builds So by level 5 you will have 26 skill points, this will reduce the handicap of waiting till Luck will be the most useful attribute in combat, as it raises your critical effect
There are 13 skills in Fallout 3: Combat skills: Big Guns, Energy Weapons, Explosives, Melee Weapons, Small Guns, Unarmed. Active skills: Lockpick, Medicine, Repair, Science, Sneak. Passive skills: Barter, Speech.
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